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报告翻译问题






1. NPC's (summons, followers, etc) can't seem to pathfind here, instead just standing in place
2. Kenya randomly ends up in Riften sometimes, I've had to console commander back to her shop on several characters
How do I download mods from the Nexus? And are Nexus mods compatible with steam mods?
Another question: can followers come into the cave in the Nexus version of this mod?
I like the whole ambience of the place and the Font of Nature is especially nice! I do have a few suggestion though.
First, Bunnies, maybe foxes. harmless animals would add to the scenery.
Next, I'm not sure if it's planed, but there is a Spriggan matron wandering the Font of Nature. Considering she is totally harmless and even unclickable, I'm assuming it's planed and, if so, is quite neat. You could make her a friendly NPC with possible dialogue though! (Note: No need for voice!)
While I realize that the forest isn't rooms per se, possibly using room boundaries might be of use in the light issues. I'm not entirely sure, and am theorizing at moment, as I haven't played with them a ton, but I recall on the CK wiki that they are to help alleviate line of sight load.
http://www.youtube.com/watch?v=H_qFxruggDY
Could you think of a way to make a teleporting platform? So I can cast a spell and instantly recall there?
Thanks,
Nox
My only annoyance is that I can't seem to find that damn khajiit.... Help anyone?
I am going on holiday for a week and will be unable to do any updates until afterwards so please be patient.
Unfortunately the lack of respawning plants is a consequence of being able to use the worldspace as a player home. If the home is to be external (not a new interior space with a loaddoor) then the whole worldspace must be set as a No Reset Zone. I do not yet know how to script the plants to reset.
I am sorry that this mod has developed bugs! If you still experience crashes with 0.3 please unsubscribe, I don't want anyones games getting messed up.
I totally agree.
Unfortunately I havn't been able to work out the settings for sounds (the CK is quite buggy) and could only adjust its fade when further away from it.
Updated to v0.4, added an alchemy garden that will reset if you don't enter it for a few days. The entrance to it is a cave underneath the cabin.