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Instructions and a download link to the fix can be found here [docs.google.com]
By having the mod enabled you're unable to choose a reactor module for any frigate ship you try and create in the ship designer.
You can technically still create the ship (perhaps even use it if you use a reactor booster module) but is ultimately functionless otherwise
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2831105782
(Btw thank you for supporting this mod)
have to use ugle T-3X-2L instead XD
For people with no extra loadouts in 2.3.3: I cannot replicate this issue. Try running the game with just this mod enabled (can just hop into an save with titans unlocked) to check if it's actually this mod, as I suspect it may be an issue with mod incompatibility. If you're still having issues, I'm not sure how much I can do, but a dump/screenshot of your error log would be useful. Error log can be found in Documents/Paradox Interactive/Stellaris/logs.
@SurrealMonk I don't have the Ancient Relics DLC, as I haven't been actively playing the game, so I'm not sure how much help I can be. Could you describe a little more how it breaks the Grand Herald Titan? Does it simply not have any weapons, or only has some slots filled, or is it something else?
Sorry for the long post & I hope to hear from you soon Thanks Bye.
Is this mod still compatible with version 2.1? I reverted to the older version since the new update kinda broke the game.
I've been away from the game so I hadn't been updating it. Now compatible with 2.1 (there was one change in 2.0.4 about Ion Cannon power usage, but that's it). Also, as @ExMachina requested, I've moved the titanic slot back to the front of the ship.
Also, Update to 2.1.0 soon? Or is it already compatable with that version?