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But those I use do not alter anything about the victory conditions.
It works with every other mod disabled, but does not with all the others enabled and to be honest, i dont want to test all of them...
Do you have any idea what could be interfering?
Does not work right now.
Probably best to work on a submod for crynsos that would allow it, unless crynso is willing to include this into the main mod which would also work.
I did a quick test with faction unlocker mod enabled alone, and couldn't see victory conditions for some of the minor factions (not tested all). I have yet to try it in addition to mixus legendary lord for exemple which I believe adds faction traits and lords for some of these factions.
I then tried with faction unlocker + this mod, the game boots and faction unlocker seems to continue working as expected. Only issue is that the Chaos victory conditions are unchanged, the one configured in this mod are not loaded. I assume the victory conditions file is overwritten by faction unlocker.
I'll try to see how / if it's possible to have multiple victory_condition files loaded for serveral mod, and make it compatible-friendly with other mods that alter startpos stuff.
> If not he is not doing it any soon and i would have a favor to ask to you
Which would be ? :)
It doesn't alter any startpos table (or db tables at all for that purpose), it just edits a file called victory_conditions.txt which is used when the Assembly Kit process the startpos file.
So it shouldn't conflict with any mod, as long as other mods doesn't alter this file themselves.
Adding in a small note in the description.