Surviving Mars

Surviving Mars

Crop Rotation
49 条留言
Draco18s  [作者] 2023 年 7 月 10 日 下午 9:46 
Miracles do happen, for example, I dug out my Minecraft mod code a couple weeks ago and spent some time on that.

But this mod here is kinda low priority.
Thundercraft 2023 年 7 月 10 日 上午 3:54 
Is there still a ghost of a chance of this getting updated some day?
Please?
(Miracles do happen... right? :lunar2020playfuldog:)
Refurbished Hamster 2021 年 8 月 16 日 下午 1:55 
Almost a year later and there are still no working crop rotation mods.
Draco18s  [作者] 2020 年 9 月 15 日 下午 3:21 
## Attention ##
I have very little time I can devote to my Surviving Mars mods and the game keeps changing and updating faster than I have time to research what's going on.

This mod in particular essentially needs to be rebuilt from the ground up. :(

I took a look at things back in July and was able to determine that all of my code no longer hooks into the right places in dozens of spots and while I was able to resolve querying the available crops and setting up the custom data, that's as far as I got.

I ... just don't have the available free time to work on this. I'm truly sorry.
Dunestyler 2020 年 9 月 15 日 上午 12:21 
can you update?
Lesandrina 2020 年 7 月 23 日 上午 6:55 
thx. maybe you could also enlighten me / look at "crop failure" event. it seems to me to be kind of happening unexpectedly. if there are problems during a farm cycle like missing some water, work force, ... you should just always see the to be expected yield changing and decline but it shouldn't just jump to zero / crop failure.
Draco18s  [作者] 2020 年 7 月 22 日 上午 11:46 
Something probably broke the mod again. I didn't actually check that it was working when I republished it with the updated metadata format. Thanks for the report, I'll try and investigate soon.
Lesandrina 2020 年 7 月 22 日 上午 2:06 
i disabled all other mods and tested this mod alone in a new game, it is currently broken.
Lesandrina 2020 年 7 月 21 日 下午 5:41 
sounds nice. i started a new game with this. now i am ready to place a farm and it looks like this: https://ibb.co/VV2TYxb
then i disabled the mod and loaded the game. now the crops are back selectable, but rest of UI panel is stlll screwed and i cant click on workers in the panel, it just closes the panel: https://ibb.co/vmQJdTt
Draco18s  [作者] 2020 年 5 月 3 日 下午 2:26 
Casey: I'm not sure where you're getting a 9-rotation from.
caseyas435943 2020 年 5 月 3 日 上午 8:03 
The idea seems nice but why would I want to have to go back to every farm to run a 9 rotation. And if you forget? You've messed up. Getting imbalance in soil get less crops. Less crops could kill people.
Draco18s  [作者] 2018 年 10 月 3 日 下午 7:42 
Haha, thanks. :)
Agamemnus 2018 年 9 月 28 日 上午 6:33 
You deserve it for making this mod!
Agamemnus 2018 年 9 月 28 日 上午 6:32 
That's great! D:
Draco18s  [作者] 2018 年 9 月 27 日 上午 9:19 
Sorry: but the fix for the UI will be delayed. I recently got an employment offer and so I'm going to be heavily focused on the relocation, etc.
Agamemnus 2018 年 9 月 27 日 上午 2:13 
++ idea.
sidfu1 2018 年 9 月 6 日 上午 8:44 
mods not working for me. seems to be a ui issue. i disabled all mods to verify that it wasnt another mod messing with it. if u look at the SS u can see how it has a bunch of extra ui stuff

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1504910893
Draco18s  [作者] 2018 年 8 月 15 日 下午 3:06 
This should be good for the Da Vinci update.
Draco18s  [作者] 2018 年 7 月 22 日 下午 7:20 
Nacira: Any mod-added crops should integrate just fine. I don't recall writing any code to handle synthetic meat specifically, but some guesses are made on the game's original variables to work it in to the new system.
Nacira 2018 年 7 月 22 日 上午 1:35 
I will test this but how will it react to Synthetic Meat by Silva ?

I would have loved a more complex managing system of food ! In Aven Colony, diversity of crops is as much important as quantity and you even have a food processing plant to cook pasta, bread and everything... In Anno 2205 you have specialized luxury crops to make wine and farms to make meat ! :D
At least diversity should influence colonist comfort... This mod is a step into a more realism ! I will feel a bit closer to Mark Watney thanks to you ! :)
darren67 2018 年 6 月 21 日 上午 5:31 
I have to say that you are a nerd of Potsy-like proportions. Nerds and geeks rule and this mod proves it. It adds those little things that would matter. Geeks love that sort of stuff. Thanks for sharing your idea. Much appreciated.
Draco18s  [作者] 2018 年 4 月 16 日 上午 11:22 
Kamikaze: for one, potash is a source of potassium, which is not one of the two resources being tracked by the farms. For two, potash is mined from evaporite deposits, and while potassium does exist in quantity on the Martian surface, I was not going to go to the work creating a new resource production line for something that is going to be consumed in units of "maybe a hundred pounds" where all current resources are measured in "tons."
Kamikaze 2018 年 4 月 16 日 上午 9:54 
really, no potash?
Draco18s  [作者] 2018 年 4 月 11 日 下午 10:01 
Wasko: I don't expect everyone to like it. I don't mind if you don't, no worries!
Wasko763 2018 年 4 月 11 日 下午 12:37 
Good attempt, but people are right. Too much micromamegment.
Anti-Personic Bullet 2018 年 4 月 7 日 下午 4:33 
I know, even in reality you can usually get away with ignoring them most of the time.
Draco18s  [作者] 2018 年 4 月 7 日 下午 4:31 
Denegrate: Its not worth tracking. It makes too many variables for the player to reasonably manage.
Anti-Personic Bullet 2018 年 4 月 7 日 下午 4:21 
What, no micronutrients? ;)
Draco18s  [作者] 2018 年 4 月 7 日 下午 3:30 
Static: that sounds like quite a lot of !!Fun!!
static 2018 年 4 月 7 日 下午 2:46 
Thanks for staying on top of things Draco. Starting a new colony tonight with Realistic Mars and Crop Rotation both enabled. Should be an interesting challenge!
Draco18s  [作者] 2018 年 4 月 7 日 下午 1:43 
Hydroponics fixed. I had a misguided InstanceOf check ("Farm" instead of "FarmConventional") in the UI tweaks.

Also fixed some logic and math in applying N and P requirements/effects when dealing with unknown crops (Trace's, Synthetic Meat, etc).
Draco18s  [作者] 2018 年 4 月 7 日 下午 12:51 
Looking into the hydroponics thing...

juha39: the stable crop rotations mentioned in the description are just what you want, then!
Er, they were there. And will be again, every time I upload a new version the description gets overwritten, and I forgot to fix it after fixing the mod yesterday.
VorpalRabbits 2018 年 4 月 7 日 下午 12:20 
I also cannot select new crops for hydroponics
Shades 2018 年 4 月 7 日 上午 10:14 
Feeling very undecided... excited about added realism, worried about excessive micromanagement... :steamsad:
Bruns 2018 年 4 月 7 日 上午 9:34 
Yeah, i think hydroponics are still not allowing me to select new crops.
Cozy Fawn 2018 年 4 月 7 日 上午 6:03 
Something went wrong for me I think unless I'm missing a tech I couldn't change the crop type after downloading this mod I'd click on the crop to open the options but the default leafy thing is the only thing there even the other mods of Apples and Meat wouldn't pop up. It also seemed to disable the other 2 slots that are empty by default and I couldn't get anything in them.
Bruns 2018 年 4 月 6 日 下午 5:43 
Thx Draco, Really intersting mod you have here. Pls keep supporting it.
static 2018 年 4 月 6 日 下午 5:12 
Thanks Draco!
Draco18s  [作者] 2018 年 4 月 6 日 下午 5:08 
Problem located: the 4/4 update messed about with some of the UI functions I had hacked and as a result, the values being passed around were different and threw an error (so helpful!) Got that sorted out now, new version up!
MarkJerue 2018 年 4 月 6 日 下午 5:05 
I'm having the same problem as all those below... hope you can figure it out soon. I was enjoying this mod while it was working anyway! XD
static 2018 年 4 月 6 日 下午 4:36 
Thanks Draco18s, hope you can figure out the issue!
Draco18s  [作者] 2018 年 4 月 6 日 下午 3:14 
Static, Happy: Looking into it. I've been able to reproduce the problem, but I'm not sure what the problem *is* yet.
static 2018 年 4 月 6 日 下午 2:51 
Same, unable to change crops at farms.
Bruns 2018 年 4 月 6 日 下午 1:41 
Hey, i really like your mod, but i am having some issues where when your mod is active i cant select new crops at farms and hydroponics. I dont know if i am having a mod conflict, i dont have any mods that change the farming only the one that adds more crops like the syntetic meat and the Traces content pack. Thx for your work.
baddoggs 2018 年 4 月 2 日 下午 11:01 
Nice, thank you for sharing your work.
static 2018 年 4 月 2 日 下午 7:25 
Now this is a cool idea. Keep refining it, it's a great idea that deserves to be in the game! I'll be adding this in to my colonies shortly.
jpinard 2018 年 4 月 2 日 下午 7:00 
If you are able to figure out adding a 4th slot that'd be awesome!
Draco18s  [作者] 2018 年 4 月 2 日 下午 5:13 
Jp: I don't know what Trace's includes (beyond tomatoes, because I saw it listed on the wiki), but unknown mod crops are handled in a "I don't know what this is, lets make some guesses" way, using the available data to convert to an aproximation in the new system.

Going from 3 slots to 4 has been an idea I've toyed with, but I don't have a complete understanding of how that works to be able to do that just yet.
jpinard 2018 年 4 月 2 日 下午 5:11 
This looks awesome. Did you include Trace's additional crops (these were official items left out of release)? Also, did you increase the number of slot to plan? Just having 3 doesn't allow good planning.