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When go to area with the wooden ankh and wen you collected the doors won't open and you stuck! Please help!
- Bug fixes
- Reduced the amount and time of enemy spawns
: Level 7: Improved the rock textures
: Level 4: Made the Highlander boss move
- Overhauled the Lighting again: This includes Courtyards, Temple of Rahaka, Palm Gate, Oasis Am-Sher.
- Balance Changes:
: Level 4: Increased the time enemies spawn in the last arena fight
: Level 5: Changed the Tier 2 Beheaded enemies to Tier 1 Beheaded in the first half of the level
: Level 6: Increased the time 2 Khnums spawn in the last fight.
: Level 7: Removed Biomechanoid Mediums and Arachnocods, Reduced the Firecracker spawns
: Level 2: Moved the Kleer Automaton spawns to be a last wave.
- Level 2: Changed the secret and removed the badly made platform
- Fixed Russian language translation
- Added French, Italian, German, Spanish language support
- Major Bug fixes
: Some things had to be remade from scratch
- Added extra details to City center, Temple District and Palm Gate
- Overhauled the Lighting to look like the ones in Serious Sam Classic
- Bug fixes
- Added hazes on underwater
The main problem with your longer battles is 1 enemy at the time per spawner. If you start prioritizing enemies during these battles, you may find that battles tend to drag along as you start camping those enemies whose spawns you ignored while you dealt with more urgent threats.
The levels also have nooks and crannies that have nothing in them despite looking like a perfect pace to put a secret.
At least ammo does count in this map pack.
I have to say, ammo is not a problem in at least normal difficulty. Sure, you'll run low on ammo but what's important is that you won't run out.
Pros:
- Sam in Egypt (again!),
- fluid gameplay, Okish pacing,
- it's a free map pack and there was a lot of work put into it - it's quite long also.
Cons:
- Unoptimized for Hard difficulty:
* Constant ammo problems, escpecially mid-campaign,
* Too much enemies at once (even ninja sidestepping skills won't help you when you are attacked by Kleers, Biomechs and Red Devils at the same time)...
* ...or they are badly picked-out (for example spawning Scorpions when you have nothing to hide behind or being chased by hundred of enemies is not a good idea and it affects the health of the gameplay),
* Not directly according to the map, but some of used resource pack enemies are broken,
* A few times (especially with the monkeys from SS3) they went outside the arenas which didn't allow to continue forward - I had to use ghost to get thru door.
That's all from me.
- Vases has more items and minics in it
- Added more coop enemies
Fixed some bugs
Reduced Metal Kleers
Delayed how many enemies spawns in 4th level