Ravenfield

Ravenfield

[SWP] AT-ST
182 条留言
Atherline  [作者] 6 月 28 日 上午 1:35 
its bee updated to EA31. This required a file recovery.
Carnorecks 6 月 14 日 上午 8:29 
it doesent work :(
jtbush00 2024 年 12 月 4 日 上午 9:49 
The bots don't seem to want to fire the laser cannons
Atherline  [作者] 2024 年 8 月 21 日 下午 10:52 
@Nathan the Dwarven Shark indeed. the game dosnt like if when you put it inside turets. However the AT-AT head is essentially one big turret component. same set up basicly. the only difference would b turning or how the skeleton is set up which leads into more time consuming debugging
Nathan the Dwarven Shark 2024 年 8 月 21 日 下午 3:31 
Did you not say it was to do with the seat set up last time we talked?
Atherline  [作者] 2024 年 8 月 20 日 下午 11:28 
@Nathan the Dwarven Shark in technicality they do but you mean like in that the'll walk in a straight line? given up. tired like 50 different ways on doing this no success. not an issue with the at-at but i dunno why.
Nathan the Dwarven Shark 2024 年 8 月 20 日 上午 5:41 
Any update to this about making it work with bots?
JOE-🟢🟢😎🌴🐬🌊 2024 年 7 月 22 日 下午 12:34 
robots do anything lol
liamnaumann 2024 年 3 月 18 日 下午 5:40 
Is the bots pathfinding set on roam because that is usually what causes the weird movement, instead set it to capture. If that doesn't work then I don't know how to make it walk straight.
YesilKravatsızBeyefendi 2023 年 8 月 16 日 下午 3:06 
It's so hard to control like I can't even go to a place
Nathan the Dwarven Shark 2023 年 7 月 1 日 下午 1:44 
@Atherline Perhaps, but it would still look better than static models. What if you are using rebel skins? At the very least, the lads in the cockpit would have those skins, even if it isn't the one the player is using.

I also don't really see people complaining about the lack of animations.
Redflask0426 (aflac) 2023 年 7 月 1 日 上午 11:21 
how do i get this in my games?
Atherline  [作者] 2023 年 6 月 29 日 下午 4:18 
@Nathan the Dwarven Shark if your not using the same skins, itll be a missmatch of skins and also the fact there not moving just makes it feel awkward.
Nathan the Dwarven Shark 2023 年 6 月 29 日 下午 2:06 
If it is only the driver that needs to be attached to the body, why not have the driver underground, but the Commander and Gunner in the turret?
Atherline  [作者] 2023 年 6 月 29 日 上午 5:19 
@Nathan the Dwarven Shark at one point this mod had the seats way underground and the seats were tied to the base of the body and there were fake stormtroopers models from the [SWP] assets in the view ports which did ok for abit
Nathan the Dwarven Shark 2023 年 6 月 29 日 上午 1:39 
Ah! I see. Don't suppose it would be possible to have the pilot's seat attached to the legs but just above them, so if you were to clip into the vehicle, the seat is inside the head but not rotating with it?
Atherline  [作者] 2023 年 6 月 28 日 下午 5:07 
not that i won't look at it, i will
Atherline  [作者] 2023 年 6 月 28 日 下午 5:07 
@Nathan the Dwarven Shark its the seats set up, since the seats are in the head when it turns, it confuses the pilot. i could move it out like in a previous version but has its own issues like having to hide the pilot
Nathan the Dwarven Shark 2023 年 6 月 28 日 上午 2:07 
Atherline, you should contact the person who made the SWTOR R2 Republic Walker mod and see what he did to get the bots running, in case he has found a different walker script. As the bots in that use it perfectly.
amin2004 2023 年 3 月 23 日 下午 2:53 
Its okay buddy this is not your job thank you for sharing this joy with us
Atherline  [作者] 2023 年 3 月 23 日 上午 12:32 
did my best, walkers scripts arn't updated by steel so I made the most of what i could
amin2004 2023 年 3 月 22 日 上午 10:26 
good design but bots cant work with it but anyways thank you for this mod
Andbrew 2023 年 2 月 16 日 上午 12:55 
Glad you figurated it out.
Atherline  [作者] 2023 年 2 月 16 日 上午 12:51 
@Andbrew HA true, though this could have been avoided for AT AT, just need to not scratch that update itch.
Andbrew 2023 年 2 月 16 日 上午 12:50 
Aight, I will test it afterwards to see if it's fine.

I understand the struggle between the user and the modder now, since some of my configs used to get problems with conflicting mutator settings, despite the fact it worked fine for me, but for others it didn't. It's really weird, but I guess it is what it is.....

... at least it's not Source Hammer.
Atherline  [作者] 2023 年 2 月 16 日 上午 12:35 
@Andbrew oh right, yeah thats due to how Unity 2020 works over Unity 5.6.3, the Hud Material type just does not exist in the 2020 version. Thats why alot of older mods will have this. i'll update this now, probs forgot about it for the AT-ST.
Andbrew 2023 年 2 月 16 日 上午 12:00 
Great mod, but it is not EA26 compatible, second seat rocket launcher lock on causes black squares, which persist through entire map and player can see them no matter who's controlling the vehicle.
Arthur 2023 年 2 月 13 日 上午 10:42 
can you make the war of the worlds tripod
Miguel[LOS][AoC] 2022 年 12 月 6 日 上午 7:33 
It would be cool if you make an AT-RT.
YUK-R1 2022 年 11 月 19 日 下午 7:46 
Visual glitch, black boxes showing at the distance
color wet 2022 年 10 月 13 日 上午 7:45 
Poor aim design, clumsy BOT setup:steamfacepalm:
Atherline  [作者] 2022 年 10 月 10 日 下午 4:29 
No, I may need to set the targeting image for ea26 or it’s with another mod which needs to have the same thing updated
REZNOV 2022 年 10 月 10 日 上午 11:05 
i wonder why there is like black boxes thing appear randomly ? did i need to switch to stable version? btw nice mod
christinaloesch1026 2022 年 9 月 26 日 下午 3:26 
Yo, Thanks man you are a really good modder for this game! :)
Atherline  [作者] 2022 年 9 月 21 日 上午 12:09 
@christinaloesch1026 that in fact won't be long, if you have been subbed to the old test mod or on the official reddit or various related discords you may find its being worked on
christinaloesch1026 2022 年 9 月 13 日 下午 1:36 
Yo Atherline can you make and AT-AT mod so every can be happy with these two walkers?
Stuka 2022 年 7 月 8 日 上午 5:01 
we need a non bad AT-AT
Oleksandr01 2022 年 7 月 6 日 下午 1:09 
npc uses it odd . Moves zig-zag =)
finngordonk 2022 年 7 月 6 日 上午 6:22 
npc cant use it very well but still very good :steamthumbsup:
Atherline  [作者] 2022 年 6 月 25 日 下午 11:22 
Drones 2 was on the front page lol! Yes it is done. The atherline teat mod has the latest updates to the at-at
Sovietcomrad 2022 年 6 月 25 日 上午 9:08 
you done yet with drones
Atherline  [作者] 2022 年 6 月 8 日 下午 9:01 
@caseyrenwick23 Drones v2 nearly done. there was issues with the collision detection with the planes but thats apparently an issue with the game itself. when it comes out soon don't expect to get score from destroying planes... because steel needs to fix that
Sovietcomrad 2022 年 6 月 8 日 下午 4:43 
hey its been a long time so how the at at going
Atherline  [作者] 2022 年 5 月 12 日 下午 10:55 
@caseyrenwick23 When i finish Drones V2.
oomfie 2022 年 5 月 8 日 下午 12:47 
Please. ATAT. PLEASE
Sovietcomrad 2022 年 5 月 6 日 上午 3:37 
when will the ATAT be done?
Atherline  [作者] 2022 年 3 月 6 日 下午 11:47 
@xiaoyan_77 it should.
Lieutenant Zman 2022 年 3 月 6 日 上午 2:14 
Does this work on the beta branch?
yuusunahama 2022 年 2 月 26 日 上午 2:06 
No AT-ST to begin with.