Stellaris
Stellaris StrikeCraft Overhaul
17 comentarii
CatDoge 22 iun. 2019 la 17:34 
Are you planning to update this to 2.3.2? I can prolly help out if you need it.
Diskordis 25 ian. 2019 la 1:13 
Any chance for 2.2.3?
TortoTheConqueror 25 sept. 2018 la 14:21 
2.1.3?
Pantæra 16 mai 2018 la 16:20 
This looks like a much needed effort. Fighters are cool. They should at least be a viable option.
MinosAsterion 4 mai 2018 la 9:58 
Do the AI use Fighters or they only use bombers like in pre 2.0?
Cúchulainn 24 apr. 2018 la 10:20 
I hear that PD does 0 dmg to Strikecraft now , is this true?
Acid 18 apr. 2018 la 3:21 
@frazzled because of the loaded save likely, there are indeed 3 tiers of fighters and bombers
Frazzled 17 apr. 2018 la 19:14 
I appear to be having an issue in that I have available to me tier 1 fighters and tier 3 bombers. Are there no fighter craft above tier 1, or is this an issue only because I loaded a save where I already had tier 3 strike craft?
Chastity the Celibate 7 apr. 2018 la 17:19 
I would like a balance patch for ESC’s tier 4 & 5 strikecraft. I can’t post in the discussion sorry.
Lt. Sky 4 apr. 2018 la 21:08 
I would like to help you test. I am a big hoper for carriers.
Hank McKneeShank  [autor] 3 apr. 2018 la 8:59 
@Robert it should .
Robert 3 apr. 2018 la 5:04 
So does this fix the problem of Strikecraft flying off in a random direction when combat begins?
Hank McKneeShank  [autor] 2 apr. 2018 la 13:16 
@thorman I dont know exactly , since my mod overwrites Strikecraft behavior aswell as their stats , which might overwrite the Strikecraft that NSC offers , and thus might cause problems in NSCs techtree past Tier 3 Strikecraft , but you can try it.
thorman123456789 2 apr. 2018 la 12:23 
is this compatible with NSC?
Hank McKneeShank  [autor] 2 apr. 2018 la 11:32 
@Sjru After the update , the only original file my mod alters is the english localisationfile for Technology.
Sjru 🐲 2 apr. 2018 la 10:23 
Does this replace any file?
Boxington Washington 2 apr. 2018 la 10:16 
Kool, I'll try it out