Stellaris

Stellaris

Stellaris StrikeCraft Overhaul
17 kommenttia
CatDoge 22.6.2019 klo 17.34 
Are you planning to update this to 2.3.2? I can prolly help out if you need it.
Diskordis 25.1.2019 klo 1.13 
Any chance for 2.2.3?
TortoTheConqueror 25.9.2018 klo 14.21 
2.1.3?
Pantæra 16.5.2018 klo 16.20 
This looks like a much needed effort. Fighters are cool. They should at least be a viable option.
MinosAsterion 4.5.2018 klo 9.58 
Do the AI use Fighters or they only use bombers like in pre 2.0?
Cúchulainn 24.4.2018 klo 10.20 
I hear that PD does 0 dmg to Strikecraft now , is this true?
Acid 18.4.2018 klo 3.21 
@frazzled because of the loaded save likely, there are indeed 3 tiers of fighters and bombers
Frazzled 17.4.2018 klo 19.14 
I appear to be having an issue in that I have available to me tier 1 fighters and tier 3 bombers. Are there no fighter craft above tier 1, or is this an issue only because I loaded a save where I already had tier 3 strike craft?
Chastity the Celibate 7.4.2018 klo 17.19 
I would like a balance patch for ESC’s tier 4 & 5 strikecraft. I can’t post in the discussion sorry.
Lt. Sky 4.4.2018 klo 21.08 
I would like to help you test. I am a big hoper for carriers.
Hank McKneeShank  [tekijä] 3.4.2018 klo 8.59 
@Robert it should .
Robert 3.4.2018 klo 5.04 
So does this fix the problem of Strikecraft flying off in a random direction when combat begins?
Hank McKneeShank  [tekijä] 2.4.2018 klo 13.16 
@thorman I dont know exactly , since my mod overwrites Strikecraft behavior aswell as their stats , which might overwrite the Strikecraft that NSC offers , and thus might cause problems in NSCs techtree past Tier 3 Strikecraft , but you can try it.
thorman123456789 2.4.2018 klo 12.23 
is this compatible with NSC?
Hank McKneeShank  [tekijä] 2.4.2018 klo 11.32 
@Sjru After the update , the only original file my mod alters is the english localisationfile for Technology.
Sjru 🐲 2.4.2018 klo 10.23 
Does this replace any file?
Boxington Washington 2.4.2018 klo 10.16 
Kool, I'll try it out