Surviving Mars

Surviving Mars

Wide Area Concrete Extractor
32 条留言
MissedFrizzle  [作者] 2021 年 9 月 27 日 下午 4:04 
Unfortunately it's not a straightforward update, it appears the UI is not working correctly & the ingame building has lost its texture/palette. No promises, but I will try.
Ascalaphus 2021 年 9 月 25 日 下午 2:53 
I guess we all as the users of your mod have to agree that the concrete extractor that you made is with no doubt one of the best & yet most efficient & I can tell that you're the only one who made where we all have to appreciate. But, we're all asking you kindly (WHENEVER YOU'RE FREE!!) to be "updating" your mod ^_^
BarbieGirl 2019 年 1 月 17 日 下午 6:01 
I like yours better since it doesn't make a hole in the ground. I still use yours.
MissedFrizzle  [作者] 2019 年 1 月 17 日 下午 4:48 
Not expecting to do so unless there's specific demand for it. the core functionality of concrete extractors covers the intent of this mod now and does it better
Arctirus 2019 年 1 月 15 日 下午 2:37 
When can we expect this to be updated to space race and have the original functionality. currently the work range is unavailable
BarbieGirl 2019 年 1 月 6 日 上午 6:27 
The one in game has always made a hole in the ground. When I use this it removes the cement without making a hole and when it is done the marker disappears so you just have flat ground to build on.
Noxious 2019 年 1 月 5 日 下午 9:26 
Whats the purpose of usig this over the base game extractor?
BarbieGirl 2018 年 11 月 16 日 上午 11:59 
I still use this so I don't get the big hole in the ground.
liliandra_nadiar 2018 年 9 月 26 日 下午 6:30 
End of an era. Thanks for the work on this mod.
Qosmo 2018 年 8 月 25 日 下午 2:08 
Thanks man, great job; one of the most non breaking useful game mods around.

Kind regards
batai341 2018 年 8 月 23 日 下午 9:20 
Many thanks Ampoliros for all your efforts!
MissedFrizzle  [作者] 2018 年 8 月 23 日 下午 5:30 
Should be all fixed now. Haemimont broke referencing the base game's UI icons from the steam workshop directory, so I had to repack them with the mod.

¯\_(ツ)_/¯
MissedFrizzle  [作者] 2018 年 8 月 23 日 下午 4:35 
The concrete symbol will remove if you fully deplete the deposit (set the range to max and wait).

I will address the issue tonight, the issue happened with my other mod so I'm guessing it's that the mod editor ate my icon settings.
Qosmo 2018 年 8 月 23 日 上午 5:37 
Hello Ampoliros,
Is just a very minor bug highlight:
I do not know if is only me but I cannot see the icon on the build menu cells anymore. Only an empty slot where it were used to be before the Davinci Patch
To be clear, the mod works perfectly and is one of the very best mod ever; if only we can find a way to remove the concrete symbol from the landscape once the resources are depleted, then the mod will be super!

Kind regards and thank you for the great job.
MissedFrizzle  [作者] 2018 年 8 月 12 日 上午 7:43 
No problem. :)

The new version with DaVinci compatibility should be uploaded now; Haemimont changed one of their function calls.

Good news is that they fixed the default hex range overlay as well.
BarbieGirl 2018 年 8 月 12 日 上午 6:37 
I hope you don't mind but I use this all the time so I made a copy and fixed it for my own game until you re-release it.
MissedFrizzle  [作者] 2018 年 8 月 7 日 下午 5:49 
Soon(tm). Haemimont broke some stuff with this, and modding is only a sometimes thing for me. It may take a few days, but I will fix it.
NihilRex 2018 年 8 月 7 日 下午 2:53 
I hope this gets updated, it is a total game changer.
BarbieGirl 2018 年 5 月 26 日 上午 7:19 
This is one of my favorite mods. It doesn't mess up the area and when everything is gone I can build there. Usually by the time I have used two of these I have the wonder extractor done and can use that.
Sneaky 2018 年 5 月 19 日 下午 4:19 
Took a look at adding this one to the 'default service area' mod, i was not able to figure it out, but just an idea cause it would be nice to have this one on there as well
rdr99 2018 年 4 月 27 日 上午 8:22 
This works nicely. I wish you could make it a "forever" extractor like the concrete excavator wonder thingie... that'd be good!
Ozgamer 2018 年 4 月 9 日 上午 2:07 
Highly recommend this mod, it is less messy than the default cement extractor, and your not left with a dirty great hole in the ground.
MissedFrizzle  [作者] 2018 年 4 月 6 日 下午 2:34 
New version now out - should allow for an adjustment of the extraction radius up to 12 hexes. Was a bit of a slog to figure it out =)

Please shout if you have any issues!
RoYaL_Salus3 2018 年 4 月 5 日 下午 5:00 
Bronzewing it can still be used like that get rid of alot of it and then remove the corners just drop it in the center
Bronzewing 2018 年 4 月 4 日 下午 1:51 
I'll be honest I would have preferd the opposite of this, a cheap mini extractor just to remove any leftover corners I may have left over after mining out the bulk of the deposit with default extractors.
Southern Wind 2018 年 4 月 4 日 上午 3:50 
This is only way to remove the maker. thanks..You did what dev must do.
MissedFrizzle  [作者] 2018 年 4 月 3 日 下午 11:31 
Right now the rate is about 3/4 of the concrete extractor. Once I get to mod config support I'll add an option to return to default values.
orr_paul 2018 年 4 月 3 日 下午 9:22 
I recommend you keep the extraction rate the same. Higher cost, higher power and higher mainenance, yes.
BrowncoatTrekky 2018 年 3 月 30 日 上午 11:13 
True @Ampoliros that being said a toggle to turn of those symbols during active gameplay be nice. Though hardly the forum. Anyways thanks for this. Automated rare metals be cool too. Thanks again for the work on this.
MissedFrizzle  [作者] 2018 年 3 月 30 日 上午 9:51 
The reason the deposit marker never 'goes away' is that there's still some left in the deposit -
if the deposit ever depletes, the marker disappears as expected. It's just a PITA to fully consume a deposit with the default extractors.

These should make it easier to fully deplete the deposit due to their wider area; they can clean up a small deposit on their own. You'll still need multiples to clean up larger deposits.
Cozy Fawn 2018 年 3 月 30 日 上午 9:02 
What they said lol I can't believe the things missing from the base game...
BrowncoatTrekky 2018 年 3 月 30 日 上午 8:50 
Good idea. Now all we need is a mod to remove the concrete symbol or any of those symbols lmao once depleted.