安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






@FuckinVegeta: It's just a tribute.
@FuckinVetgetable: Try to find it in the game files and keep hush ;)
However, for some reason Amiga Cannon HD ammo item now gives shotgun shells instead of proper cannonballs.
The SBAC has also been nerfed drastically.
However, I feel like MineKraft mine travel path is too short. Maybe increase mine's base speed (or decrease its slowdown)?
Also, Amiga Cannon could use Item Ammo/Max Ammo adjustments.
My second attempt is porting the Rocket Launcher model from Half-Life 2, but weapon models from HL2 have no polygons on the sides that usually isn't in view so that means I have to stitch them up but I'm not skilled enough for that.
I've also tried splitting the SS3 Rocket Launcher in half and then sticking them at the sides, but ultimately I think the hazard stripes works best. Maybe I'll revisit this again in the future once I'm more skilled.
>no self damage
Nigga pls