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Try a mod reinstall
PS: Sorry for posting in the wrong location.
Can anyone else confirm this currently only works on the player character but no longer on tames?
• Make it work in SP. It was an issue with my singleton set-up.
• Not using keybinds and using two consumables instead? One to suicide in case you are near enemy structures, and another to do the teleport in a small radius like this mod is designed around. I originally used the keybind approach so that it can be used if you get stuck floating, however I learned how to make consumables allow use even when floating , cheat flying, falling, you name it now. I think it'd be better than competing over keybinds with game keybinds or other mod keybinds.
• Use engrams or just having them added to your inventory as a default? Now, the engram way requires a resource for the craft function to work, which will be the implant (since you usually always have that even at the start) in that instance if engrams are desired.
Seems cool to unstuck (especially on abberation).
ill try it out.
i got one little suggestion.
it would be very great, if it were possible to unstuck via rcon command like:
unstuck <playername>
and
unstuckdino <playername>
it would work with Steamname or Charactername either.
that would work better for me,than a key to press.
never the less, ill try it out and if youre mind, post my opinion to your mod :D
Official servers don't allow mods at all.
Is this mod use for unstuck oneself like between rocks, right ?
Thanks
https://gyazo.com/381dd925ffec5ab58d7a2db234e2233c
Feel free to add more keybinds that you would like to have supported in the "keybind support" discussion. I will push an update mid-day today so you have 5 to 7 hours to submit your keybind requests to get it in the next update.
Thank you!