Surviving Mars

Surviving Mars

Show Resources on Resupply Screen
53 条留言
Waywocket  [作者] 2018 年 10 月 8 日 上午 5:33 
@Nacira - Try SkiRich's Rocket Stock, which is still being updated.
Nacira 2018 年 10 月 4 日 上午 9:53 
Not compatible with the latest version... :(
SkiRich 2018 年 8 月 15 日 下午 8:30 
Waywocket, check you discord DM when you get a chance.
rdrunr 2018 年 8 月 12 日 下午 7:20 
@ Waywocket Hope you are able to get your mod working again at some point. I found this to be one of the most useful mods. :-)
voice of enigma 2018 年 8 月 10 日 下午 8:30 
update please, dont work
Waywocket  [作者] 2018 年 8 月 8 日 下午 12:07 
I tried a quick version update and it doesn't seem to be working so there will presumably be deeper changes needed. I think the built in functionality is good enough now that this isn't a high priority, but I'll probably take a look once I feel less frustration about how much modding functionality was removed in the Da Vini update.
Adonte 2018 年 8 月 7 日 下午 4:48 
Are you going to update this mod? I really find it helpful.
maddavo 2018 年 7 月 9 日 下午 10:41 
Found a problem - the lines get out-of-sync when the "no-food" option is chosen for a new game. Since food cannot be imported from earth, the line doesn't appear but the food amount shows next to Polymers and all resources below are out one line.
чвк чушпан 2018 年 6 月 14 日 上午 11:18 
The developer, add me. I want to help to translate fashion for Russian.
_giftzwerg_ 2018 年 5 月 4 日 上午 1:31 
This function is already implemented in the vanilla version. When you move the cursor on a resoruce in the cargo rocket menu it show the instock value in the discription text of the resoruce.
Waywocket  [作者] 2018 年 4 月 30 日 上午 2:03 
I'll try to look into these kinds of problems, but I'm not sure I'll end up fixing it unless it turns out to be easier than expected. The need for this mod is a lot less now, and detecting missing resource rows would mean piling even more complexity into the code that digs around to try and find the relevant elements.
liliandra_nadiar 2018 年 4 月 30 日 上午 12:16 
Not just with the 'Hunger' rule either. Had The Last War mystery recently and in the no resource supply rocket phase, my current load was still displayed, though moved up to line with the rovers/drones/orbital probes.
Red Aria 2018 年 4 月 28 日 上午 7:13 
As Bisscl has stated, if you use the new "Hunger" rule (cannot import food) the "line" for food is removed but your icon stays, resulting in all icons being out of sync
bisscl 2018 年 4 月 26 日 上午 12:52 
If you select the Hunger Game rule, the informaion is no longer aligned cause they remove food from the list of things you can buy
bongerman85 2018 年 4 月 16 日 下午 11:26 
not super necessary anymore as i noticed the spirit update would seem to have something to do with this. hovering your cursor over the arrow icons in the resupply screen shows what is on hand in the colony now in the pop up
Waywocket  [作者] 2018 年 4 月 5 日 下午 3:01 
Seems to be working fine after the patch, although it's a lot less needed now that the resource information is included in the tooltips.

If I get the chance this weekend, I'm hoping to add prefabs and needed specialisations, but I'd say it's about 50:50 whether I'll get the time.
[W+M1] DirtyHarry07 2018 年 4 月 3 日 上午 10:39 
Thank you for this, the ammount of times I got the wrong materials becuase short term memory loss!! Thank you :D
Alien 2018 年 4 月 2 日 下午 1:13 
Really needed this, thank you!!!
Michse 2018 年 3 月 31 日 下午 11:44 
Das sind genau die Infos, die im Vanilla gefehlt haben. Danke:steamhappy:
Mike 2018 年 3 月 31 日 上午 1:01 
Awesome, this have been lacking in the main game. IE need to move back n forth to see what i got!
Wolvyreen 2018 年 3 月 30 日 下午 11:01 
This s a really nice addition. Well done @Waywocket!
tyriael_soban 2018 年 3 月 30 日 下午 10:50 
Hey, @Waywocket, this mods been really helpful for me - i have a crap short term memory and i had to keep rechecking the depot before this.
Now, i have a question; would it be possible to adapt this to check on how many work slots you have needing specific qualifications, or a way to select what you need without having to backtrack out of the review screen on a passenger rocket?
Waywocket  [作者] 2018 年 3 月 30 日 下午 6:08 
@Tesseract - there won't be any problems with saves as it doesn't change or require any persistent data. This is likely to be the same for all UI mods - certainly it's the case for all of mine. It's a pretty fragile hook into the resupply page though, so a future game update may well break it.
Tesseract 2018 年 3 月 30 日 下午 5:36 
Superb idea, something which should be added to the main game!
Any known problems with existing saves?
k37500 2018 年 3 月 30 日 下午 1:03 
My hero. Thank you!
[WPS] Lonesamurai 2018 年 3 月 30 日 上午 7:02 
Genius!
EddyVegas 2018 年 3 月 30 日 上午 1:21 
Brilliant. Should have been in the base game. Thank you.
Bulldog 2018 年 3 月 29 日 下午 11:01 
This is a great mod.
Cosmo 2018 年 3 月 29 日 下午 6:43 
ameno
[BR] Darkside 2018 年 3 月 29 日 下午 5:50 
omg this is fucking brilliant!
Asneakyninja1 2018 年 3 月 29 日 下午 2:28 
omg thank you for making this mod!
Devildog 2018 年 3 月 29 日 下午 2:18 
very useful.... i kept thinking i was out of polymer.... then noticed i had 200 lol.
Bvisi0n 2018 年 3 月 28 日 上午 5:08 
Omg, yes! Thx! No more going back and forth 2+ times to dubble check.
Waywocket  [作者] 2018 年 3 月 28 日 上午 4:11 
Now works with the space elevator
Waywocket  [作者] 2018 年 3 月 27 日 下午 1:36 
@Wilken - Pretty much just spent ages reading the templates and then dumping the values of variables in Lua Console
chronosphaenon 2018 年 3 月 27 日 下午 12:07 
Great Mod. As a suggestion, it would be nice if it also showed the number of available prefabs in the base, when buying prefabs.
Tahvohck 2018 年 3 月 27 日 上午 6:44 
@waywocket: No, this should be the only mod changing it. Resolution is 1680x1050, UI scale is 75. Have also played it at 1920x1080.
Wilken 2018 年 3 月 27 日 上午 6:12 
@wayrocket I looked through the mod, impressive logic, but doesn't quite work for building descriptions that I'm going for, but Thanks!, where is the best place to go to find more info on mods like this, or did you just pour over game files?
Waywocket  [作者] 2018 年 3 月 27 日 上午 3:50 
@Wilken - had to do some very messy stuff for this one. When opening the resupply screen, I spawn a thread that constantly checks to see if you're on the cargo page, and then trawl through the elements to adjust their layout settings and insert some extra ones
Waywocket  [作者] 2018 年 3 月 27 日 上午 3:48 
@Tahvohck - do you have any other mods that might also be changing this screen? Could you let me know your resolution and UI scale settings so I can see if it does it for me on those settings?
Wilken 2018 年 3 月 27 日 上午 2:02 
How did you hook the resource icons in, Been looking for this for another mod, thanks!
Tahvohck 2018 年 3 月 26 日 下午 10:19 
This is mis-aligning the labels. http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1343376779 and http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1343377054

Not sure what caused the first, but the second was caused by adding electronics.
Waywocket  [作者] 2018 年 3 月 26 日 上午 10:42 
@Peter34 - No, but it's something I want to look into
Peter34 2018 年 3 月 26 日 上午 10:40 
Thanks, this looks super useful!

Does your mod show unused prefabs as well?
Tahvohck 2018 年 3 月 25 日 下午 9:46 
Waywocket: An overview of the different specializations/perks/flaws, plus a manifest of the passengers on the rocket itself. I may just dig into this one and see how you've done it, see if I could get it working myself.
StarKiller 2018 年 3 月 25 日 下午 7:57 
Brilliant mod, I'm surprised this was included in the base game, thank you so much.
MrBASins 2018 年 3 月 25 日 下午 7:25 
Great mod nice this helps alot...
datitisev 2018 年 3 月 25 日 下午 3:55 
Or just a count of how many of each type there are.
uB| SIL3NT-DE4TH 2018 年 3 月 25 日 下午 3:47 
On the passenger screen you could add the info given by the University so you can see what you conienist you need
Waywocket  [作者] 2018 年 3 月 25 日 下午 3:24 
@Tahvock - I'm not sure what you'd put on the passenger screen?