Left 4 Dead 2

Left 4 Dead 2

Dam It [Remastered]
267 条留言
i agree 11 小时以前 
2030? more like 2050 shlawgarious
some kind of alligator 10 月 20 日 下午 1:51 
2030 left 4 dead community update should be Dam it themed and needs this version of the Finale.
Jho-oh 10 月 14 日 下午 6:27 
Excellent Job! FYI, there is a rock/ boulder with missing textures in Chapters 1 and 2.
Es Teh Anget 10 月 12 日 上午 4:01 
YO WHATS UP WITH THE FINALE? ARE YOU OKKKKK???? I RAGE QUITTED AND UNSUB IMMEDIATELY
Rusian 9 月 9 日 上午 9:35 
esta hermoso el mapa y la secuela lo que continua la historia de left of dead 1, 10 de 10 el mapa
Se hipnos12 9 月 6 日 下午 8:07 
Final todo kgao igual me lo pase solo :steammocking:
[Epak8pe] 9 月 1 日 下午 12:58 
This finale is a pain in the ass
MIZUKI77 8 月 28 日 上午 9:12 
前两关都还不错,整个地图场景比较有趣,问题是第三关救援关太差劲,无限尸潮+多特感+补给少,结尾也比较粗糙。主观评分6/10
Kurtpropane#366 8 月 26 日 下午 11:35 
constant crashing on top of dam.
flare935 8 月 22 日 上午 2:07 
had fun i liked the challenge at the end but maybe not do two tanks next time
McLovin420 8 月 21 日 下午 4:48 
I believe the finale is how Turtle Rock Studios originally designed it

The finale is about moving to the switch at the end of the dam
Not killing X number of zombies
If you stay at the start, you will die
When you hit that last switch you can get to the escape area
Яйцехруст 8 月 21 日 下午 4:43 
Bro what did you do with final? I can't handle this much tanks and hords with no supply spawning :steamthumbsdown:
mastorakos aggelos 8 月 9 日 上午 11:34 
The finale has TOO many hordes to win it. Please fix
McLovin420 7 月 19 日 上午 9:57 
The finale is about moving to the switch at the end of the dam
Not killing X number of zombies
If you stay at the start, you will die
When you hit that last switch you can get to the escape area
Y-17 7 月 19 日 上午 7:59 
Last part of this feels like a troll map.
|UGA|PatPeter 7 月 11 日 下午 7:59 
Does this campaign include the beta voice lines where the survivors say they're "freezing" from L4D1?
ZombieOrbit44 7 月 5 日 上午 1:44 
Part 4:

Also, maybe add in something that explains why the enemies chasing you stopped chasing you once you reached the woods. This was another problem that the Buried by the Flood version of Dam It had that really should be fixed.
ZombieOrbit44 7 月 5 日 上午 1:41 
Part 3:

There seems to be some kind of lack of understanding of fairness and also a lack of wanting to stick to the original difficulty design goals of the official campaigns. If a campaign is to be truly good, it should feel fair, not cheap. You shouldn't put Tanks where they don't make sense. You shouldn't have enemies come from places that don't make sense. You shouldn't do instant infected respawns. It has to make sense both in the narrative and the gameplay. Valve would have never approved this. They would have told you it's too unfair and to try again.

My suggestions, remove the random Tanks from chapter 3, reduce the number of Zombies that spawn when walking across the dam from one side to the other, and make it so that the enemies chase you down the stairs to the woods, not constantly come up the stairs from the woods where it's supposed to be safe.
ZombieOrbit44 7 月 5 日 上午 1:40 
Part 2:

The worst part of the campaign by far is the finale. There are just too many Zombies. There are so many Zombies that it really starts to get boring hacking your way through them. The survivor bots can barely keep up on Advanced difficulty even with Left 4 Bots 2, so I shudder to think how this would work on Expert with bots.

The worst part is when you are descending the stairs towards the end of the campaign. For some unknown reason, Zombies, Specials, and Tanks, all come UP the stairs after you. This makes no sense. You are trying to escape the dam because THAT'S where the enemies are. Why are you heading somewhere where there are more enemies!? It doesn't help that the respawns for Specials seem to be instant. I just lost a game because a Smoker incapped me, a bot killed it and tried to get me back up, but then another Smoker appeared immediately and got them.
ZombieOrbit44 7 月 5 日 上午 1:39 
Part 1:

This version is better than the Buried by the Flood version. Both the explosive gas cans event and flood gate events are much more well balanced even for survivor bots to handle. It also has melee weapon spawns which helps balance the whole campaign better. However, I still have to give this campaign an F because ultimately the first two chapters are long and boring, and the third chapter is a terrible piece of shit.

The random Tanks spawns should either be removed entirely, or limited to the areas before the dam. There are way too many inconvenient places for a random Tank to appear. They appear in the tiny rooms where the elevators are, and they even appear on top of the dam where the finale takes place. What, you didn't think that the finale Tanks were good enough? This is a problem that was in the Buried by the Flood version that really should have been fixed in this version.
Это был не Таркус 6 月 30 日 上午 10:30 
Много прикольных фич и в целом хорошая попытка восстановить вырезанную кампанию, связав "смерть в воздухе" и "кровавую жатву". Однако местами визуальное исполнение крайне топорное: отсутствие воды в дамбе, отсутствие пожара в лесу, а вместо бесконечной орды на первом уровне просто идёт вызов множества орд, с постоянным ором. В целом 4/5 только из-за финала.
willum.d 6 月 25 日 上午 9:44 
The first two chapters are good but the finale is bad as others have said. The main problems are just a few of the random tank spawns and the special spawn cooldowns at the bridge cross. I wrote a long review for this map, and to avoid spamming this page with comments, I have linked it here [docs.google.com].
McLovin420 6 月 11 日 下午 12:56 
If I remember correctly, it will end when everyone is in/on the vehicle
So it's more than just simply being near it, you have to board it
You will escape and the credits roll once someone is down
Every finale's escape vehicle and ending is like this
NikolaY 6 月 11 日 下午 12:51 
Is mandatory to have everybody reach the escape at the finale? Because the only one knocked down was Louis really far and the campaign didn't end
Peckerhead 6 月 3 日 下午 4:56 
This is 100% my favorite map. i just wish on level 2 after the campground the sky wasn't so buggy after the plane crash it looks awesome tho 10/10
McLovin420 5 月 31 日 下午 8:07 
The finale is about moving to the switch at the end of the dam
Not killing X number of zombies
If you stay at the start, you will die
When you hit that last switch you can get to the escape area
Nightpigeon 5 月 31 日 下午 8:02 
The ending was LUDICROUSLY DIFFICULT, Even on normal its next to impossible to get across the damm. Even on easy it took 4 trys to get to the end..
MoonRosedWolf 5 月 17 日 下午 8:31 
my personal take is about 4.7 everything is great about it imo only with the exception of the common problem with port 1's safe room like in other versions of this so could probably use a better AI for it, love all the details and everything up to the dam, only big thing imo is the raising water for the opening of the floodgates and seeing survivors get pushed out into open water like in another version of this, i do love the original idea of how this campaign is supposed to be more difficult with more SI spawns and mobs, definitely will try on expert, would like to try with 8player/survivors mod but doesn't work on it this version so not much of a loss and love how it connects straight to blood harvest will definitely be playing this in-between the regular campaigns will say besides port 1 saferoom, and dam water everything else definitely killing it keep up the great work and can't wait to see more in the future :3
Dereck Mystery 4 月 28 日 上午 7:34 
nevermind, i think there might just be something wrong with my l4d2
Dereck Mystery 4 月 27 日 下午 7:01 
why are there ZERO melee spawns in the ENTIRE campaign
SelfLess 4 月 16 日 上午 4:11 
why does the bot cant enter the safe room in part 1 I ended up killing them to proceed next round
GoofyLookin 4 月 14 日 下午 1:40 
During the finale with the zig zag stair bit. There's a chance you get flung by the tank into the side of the dam and then grab onto it which makes it impossible to be pulled up if your playing solo.
Sed 4 月 4 日 上午 9:49 
meterle un exagerado spawn de infectados en la parte final no es dificultad, es estresante
CTaPuK_OTMoPo3OK 3 月 27 日 上午 9:02 
The finale is terrible. Spawn delay of spesial infected is ridiculously small, it`s literally few seconds. I rushed and faced two chargers in a row, then jokey, spitter and jokey. And this happend in about 8-10 seconds.
And? 3 月 20 日 上午 10:04 
Finale is laughably bad. Complete did it better.The tie in to Blood Harvest chapter 1 is the only part I liked.
ꉣꍏ꒒ꂵꌗ 3 月 17 日 下午 3:51 
Its ok, it helped explain the cut-off between Dead Air & Blood Harvest? But its replay-ability factor is a 0.01%. I mainly did not like it, because of how many explode-able barrels were in the map.
Spooky Mandalorian 2 月 21 日 上午 6:59 
This map is so frickin bad the ending sucks the events suck and turtle rock doesnt deserve to be anywere valve is the true father
Ziemnior 2 月 19 日 下午 3:39 
Extremely fun to play
北炀 2 月 16 日 下午 11:17 
大坝顶这一段和下去的那一段楼梯也是给我干崩溃了,最低难度三个小时了还没打过去:steamthumbsup:
Knight 2 月 6 日 下午 12:44 
this sucks
ChapCanai 2 月 5 日 下午 7:34 
I love when infinite hordes keep appearing out of thin air in front of my eyes
Scythe 1 月 30 日 上午 12:58 
somehow this is one of the most difficult campaign with bots
Dreamwraith 1 月 21 日 上午 9:37 
Good mod. Difficult, but in the fun way. Kinda like Dark Souls. It would be more enjoyable and slightly less difficult with other players, but sadly I play with bots because I have no friends. I even have a mod that makes them use text chat and random voice lines because I'm so lonely... :'(
McLovin420 2024 年 12 月 30 日 下午 8:48 
The finale is about moving to the switch at the end of the dam.
Not killing X number of zombies.
If you stay at the start you will die.
When you hit that last switch you can get to the escape area.
Pizza Wizard 2024 年 12 月 30 日 下午 8:43 
Why the heck I met like 6 tanks at the dam.
XiPooKie 2024 年 12 月 29 日 上午 1:41 
This map is as big as your mom.
Scooter_mycat 2024 年 12 月 27 日 上午 12:11 
This map was fine until the finale. Imagine this: 3 hold outs in a row with areas that insta-kill your bots. Not fun. The second hold out has water tight doors that are closing so water can be let through, but the AI don't understand that and will heal behind a door insta-killing your teammates, which sucks because you have 3 tank fights ahead of you. Also the AI has a hard time getting into the elevator so you have to push them which is embarrassing. So you get to the top and they put a tank directly around the corner when the elevator gets up to, so you are stuck and have to tank a hit so you don't get thrown off the map. You also have to immediately kill another tank after you press the switch, then run through about 100 infected with about 3 specials being alive at once and then right after, guess what? Another tank. Then you have to go through the absolute megaton of zombies they will continuously spawn. Introduces new are ideas but makes them sparse and empty, 4/10.
Dylan.F 2024 年 12 月 23 日 上午 2:41 
前几关还行,到最后一关自己玩怎么也玩不过去,普通难度都很难,那是啥啊,做的不太平衡,那是啥啊,嗯?
Bob 2024 年 12 月 13 日 上午 9:36 
5/10 is alright its true than the map are so damn big the level design its very good but the worst part is his difficult i dont know why the hell theres mobs every second and the worst part is the last chapter because if you die in the finale you have to do all the map again same whit the onthers 2 chapters this would be better if its was a little more easy and short
multo 2024 年 11 月 21 日 上午 2:49 
didnt have a problem in the finale even with increasing hordes, played in singleplayer expert with bot mod also its so cool theres actually a custom campaign made by the creators of l4d so its like semi official 7/10