Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

BFE Enhanced
376 条留言
Sono 9 月 26 日 上午 2:38 
Hey man just wanted to say amazing mod, i had an amazing time playing through it, it fixed almost every problem i had with base BFE. Only thing i would've done different is get rid of the technopolyps alltogether and maybe replace them with a more fun flying enemy. maybe the Devil Stallion from Next Encounter :D easier said than done but just have fond memories of that game
Biomechanoid  [作者] 9 月 21 日 下午 4:57 
It was like that in original map and I ended up forgetting to fix that typo since I haven't edited the secret entity used for that secret in the mod.
Fred-104 9 月 20 日 下午 7:53 
In the first level, is it intentional that the Arc de Triomphe secret's activation message "Secret Arc de Triomphe found. Welcome comitee is arriving." has the word "committee" mispelled as comitee , even in the Enhanced version?
POOTIS ENGAGE 9 月 1 日 下午 3:38 
Love how you gave the laser clones distinct voices AND colors. makes em easier to spot now
d0nat1k_ 7 月 31 日 上午 9:36 
@Biomechanoid I already solved the problem by reinstalling the game
Biomechanoid  [作者] 7 月 30 日 下午 3:24 
@d0nat1k_ You'll have to ask the author of that mod about it since my mod doesn't use anything related to the SS4 enemies.
d0nat1k_ 7 月 30 日 上午 1:02 
I’m having an issue when trying to load a level — it seems to crash due to the Gnaar model from Serious Sam 4.
An Insignificant Moth 7 月 29 日 下午 6:21 
what separates this from BFE Devolved? (i asked a similar question on their modpage i know)
CrusaderTheFirst 7 月 26 日 上午 4:55 
@Biomechanoid You could look into finding someone who'd be willing to give them voices. I can see potential there. I wish I knew someone who'd be willing to lend their voice.
Biomechanoid  [作者] 7 月 26 日 上午 4:43 
@CrusaderTheFirst The new cloned soldier sounds are modified zombie commando sounds from the Doom 3 Alpha.
CrusaderTheFirst 7 月 26 日 上午 3:54 
@Biomechanoid Thanks for the explanations and listening to my feedback. BTW, who voiced the blasters/disintegrators, just curious.
Biomechanoid  [作者] 7 月 25 日 下午 10:33 
@CrusaderTheFirst The missing subtitles shouldn't be hard to fix. As for the new cloned soldiers, they actually do have their own gib models but their extra armor was never added to them so they are due for an update. I'll try experimenting with their armor textures some more and I'm not sure they should speak an alien language considering that they are humans with cybernetic augmentations.
CrusaderTheFirst 7 月 24 日 下午 4:20 
I've a few things to point out. A bug/oversight and some design criticism/feedback on the cloned blasters/disintegrators.

In the phone booth secret, there's no subtitles in the whole interaction.

I love that the cloned blasters and disintegrators have more distinct armor and even have voices. Their armor colors should be changed to black with distinct red/orange trim instead so it matches their armor armor parts (you could even make the trim glow red/orange if you wanted to). If you want, being part of mental's forces, you could also have them speak in an alien language similar to the Octanians from SS4. Perhaps even some conversations similar to SS4 and SSSM in certain spots? Also I don't know if it's possible to add unique gibs to them but if it is possible I'd love to see that.
CrusaderTheFirst 7 月 22 日 下午 4:07 
@Biomechanoid Makes sense, it just seemed really out of the ordinary so it was worth asking about.

If I were allowed to make any changes, not saying you should, just thinking out loud, I'd have it so it'd be similar to other enemy alternate attacks on serious difficulty. First shot is the standard attack, destructible by a few means and longer lasting, the second shot that's more deeper red is truly indestructible and lasts shorter.
Biomechanoid  [作者] 7 月 22 日 下午 3:35 
@CrusaderTheFirst That's intentional. They now use a different projectile type that makes them immune to player projectiles which is similar to the ones in TSE Classic. The reason it was changed was because BFE's weapon arsenal made them a little too easy. They did however also received a nerf to their lifetime duration so that you would spend less time avoiding their projectiles.
RushHour99 7 月 22 日 下午 1:36 
почему музыка кастомная ре работает?
CrusaderTheFirst 7 月 22 日 上午 3:46 
Retpiloid demons projectiles are indestructible even by the lasergun, devestator, and cannon, this needs a fix.
Biomechanoid  [作者] 7 月 14 日 下午 5:26 
There's a link to the secrets guide for the mod in the description. Check there.
flügegeheimen 7 月 14 日 上午 6:07 
Somebody find 14 secret in The Silent Riddle?
F0F4N 6 月 16 日 下午 10:54 
Ok
Biomechanoid  [作者] 6 月 16 日 下午 2:33 
That's because they now use their own separate puppet parameters in the mod instead of the vanilla ones. You'll have to ask the mod author to update their mod so that it replaces those ones too.
F0F4N 6 月 16 日 上午 7:34 
After updates, there is no more reptiloids from SS4 spawned at any level, only reptiloids from BFE, could u fix it?
Biomechanoid  [作者] 6 月 14 日 上午 10:31 
A guide for all of the secrets in the mod has been released. You can check out the guide here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3491630653
F0F4N 5 月 29 日 上午 12:35 
Кулхацкер, ааа блин, точняк
Благодарочка!
Ps!hyshka 5 月 28 日 下午 10:46 
FOF4N На счёт дробыша, чтобы секретка засчиталась нужно с этого дробыша убить гнаара который спавнится сразу же как подбираешь дробаш, а на счёт остального хз
F0F4N 5 月 28 日 上午 9:53 
Sixteen60, Yes, it does, but u have to buy Jewel of the Nile DLC.
F0F4N 5 月 28 日 上午 9:49 
Scorpion-rain, некоторые секреты (например дробовик на крыше на уровне "Лето в Каире") почему-то не засчитываются как найденные:steamfacepalm: А еще есть секрет с патронами для минигана в катакомбах на одном из уровней (там, где валун каменный скатывается вниз, а за ним как раз в небольшой выемке лежат эти патроны), так у меня вовсе там нет этих патронов. Поскольку я играю с оружием и боеприпасами из 4й части Сэма, я думаю, вся проблема в этом.
Sixteen60 5 月 27 日 上午 6:18 
Does it have the Jewel of the Nile levels?
Biomechanoid  [作者] 5 月 19 日 上午 8:27 
Please post in English if you are having issues.
Scorpion-rain 5 月 18 日 下午 4:44 
Кто находил все секреты на всех уровнях?
это норма, что некоторых вовсе нет?
heavy 2 3 月 28 日 上午 4:13 
Denred, капсулы вроде из официальных концепт артов к тройке взяты были
Denred 2 月 28 日 下午 7:49 
7 Родоначальников переделок Serious Sam 3: Before First Encounter из 10. Очень сомнительные добавления в виде кранов и каких то щупальцевидных капсул, но в остальном очень даже сочно
Biomechanoid  [作者] 2 月 21 日 上午 6:10 
The changelog are in the "Change Notes" section of the mod.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/changelog/1338312297
VEREWIGT SMRTNIK 2 月 21 日 上午 2:51 
May I have a changelog of mod?
Biomechanoid  [作者] 1 月 3 日 上午 9:18 
The maps use Jewel of The Nile DLC assets which aren't available in VR mode since Croteam never bothered to release the DLC for the VR version of SS3.
Sapphire Prime 1 月 2 日 上午 1:22 
is there a way you can make this support VR? I would Love to replay this mod with my VR, every time I try it it says "unable to load" all levels, I would REALLY Appreciate it!
marcobagnardi2005 2024 年 11 月 21 日 上午 3:21 
Aw dang. So there is no fix for it is there? Oh well, still an amazing mod regardless
Biomechanoid  [作者] 2024 年 11 月 19 日 下午 5:16 
The ultimate resource pack breaks Rahloom's animations in netricsa.
marcobagnardi2005 2024 年 11 月 19 日 上午 1:08 
I really really like this mod. It's a very amazing take on making BFE like the classic games. I especially enjoyed how the jotn levels were integrated and how some classic enemies returned. The mod is also very well made. No visual bugs or anything. The only issue I found was that the netricsa description for raahloom is broken I think? Basically when I pull it up the camera is very zoomed in on his body and no description appears. But apart from that a very amazing mod regardless. I'll have to Replay it again
Biomechanoid  [作者] 2024 年 10 月 17 日 下午 5:38 
No, I forgot to remove the empty slot for that one. It shouldn't break anything in the level but I can remove it whenever I decide to release another update.
Fred-104 2024 年 10 月 16 日 下午 9:20 
I decided to load the second level in SED and found a minor error:
"Chapter info 'ChapterInfo008' - CChapterInfoEntity::9776 in Content/SeriousSam3/Levels/BFEEnhanced/02_CairoMuseum_Enhanced.wld has empty entries in added weapons list."

Was this intentional?
Biomechanoid  [作者] 2024 年 10 月 15 日 下午 8:56 
I don't see the point of making "enhanced" versions of HD TFE and TSE when A Seriously Stupid HD Remaster exists.
F0F4N 2024 年 10 月 15 日 上午 11:56 
Biomechanoid, sorry for the question, may be that one was before, but will u release HD TFE and TSE Enhanced or something else in future? That would be cool)
Doktor Hayden 2024 年 10 月 12 日 下午 12:21 
I just realized now that I have never written a positive comment about bfe enhanced. And I will be brief - this mod gave me several hundred hours of pure incredible fun and pleasure, without this mod Sam is no longer like Sam, it is simply impossible to play the original. Sincerely THANK YOU for the emotions you gave me.))
Yeish 2024 年 10 月 12 日 下午 12:12 
This should have been the default SS3 campaign, it is that much better with its variety, flow and refinements. Thank you a great lot to polish this. Though I found the difficulty level on hard mode significantly more challenging here and perhaps some of the fights are a bit overtuned, i.e. some of the spawns should be reserved for Serious difficulty.
Biomechanoid  [作者] 2024 年 8 月 21 日 下午 7:45 
Released a new update featuring some fixes, a nerf for the demon's projectiles and many more. You can check the changelog here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/changelog/1338312297
F0F4N 2024 年 8 月 17 日 上午 9:47 
they were destructible by SBC cannon In the classic
F0F4N 2024 年 8 月 17 日 上午 9:22 
Copy that. I wrote about TSE HD :bombsweat: Demon’s fireballs was destructible in this part.
Biomechanoid  [作者] 2024 年 8 月 16 日 下午 6:14 
Actually, their projectiles in this mod can get destroyed by hitting walls too. There are settings for it in the editor. I can try decreasing the "lifetime" of their projectiles to closely match their behavior in TSE Classic.
Tayzor Azul 2024 年 8 月 16 日 上午 5:15 
But the lava balls still do not get destroyed if they hit a wall. They still come back and forward until they start spinning in the air.
In SE Classic it only went for you twice then it blew.