Source Filmmaker

Source Filmmaker

[SFM-Script] Useful Shortcut To Switch To mat_specular 0
20 条留言
chopchopsfm 2024 年 12 月 30 日 上午 3:09 
is there something that i can save my customized model and load it to another map without importing old shot?
uncleTerry = false; 2024 年 7 月 4 日 上午 7:18 
it's not that hard to type in a console command
RobSkulls 2018 年 5 月 4 日 下午 6:35 
Make one that does Mat_ReloadAllMaterials
zed_io 2018 年 3 月 28 日 上午 2:24 
Thanks I didnt even know this command existed but with this script I wont forget and it atually works for the mercenary park map! thank you
Faithy [FA]  [作者] 2018 年 3 月 27 日 上午 11:55 
Don't forget to like and favorite?
Shepherd 2018 年 3 月 27 日 上午 10:52 
People need to ♥♥♥♥♥♥ read, also this is a life saver.
𝓢𝓲𝓵𝓵𝔂𝓕𝓸𝔁 2018 年 3 月 26 日 上午 9:49 
You can somehow switch back mat_specular to 1, usually just experienced it myself that fullbrights aren't affected anymore
Monste 2018 年 3 月 25 日 下午 8:24 
Woah, you're not saying that descriptions actually explain anything are you? because it's not like a description describes things, and it's not like describe is the meaning the word or anything.
Faithy [FA]  [作者] 2018 年 3 月 25 日 下午 5:35 
TIP: "Reading the description explains what it does." - A Smart Person
shrine_moose 2018 年 3 月 25 日 下午 3:56 
What does this do anyway?
BurstingColors 2018 年 3 月 25 日 下午 2:50 
This is great. I do not use the command a lot, nor did I ever use it.
Is there a way to make a script that has this option appear? https://gyazo.com/80b49072312b8b705496239840d1ef95

I have had this option appear on my SFM a long time ago but it disappeared after a while of use. Is there a way for you to make a script to make it appear again? Thanks again in advance! (:
Qund 2018 年 3 月 23 日 下午 6:19 
you made my life easier:steamhappy:
SpeedForce 2018 年 3 月 23 日 上午 10:44 
I never knew this command existed.
mnt 2018 年 3 月 22 日 上午 10:52 
Never heard of this command,what does it do?
FoxyCyber 2018 年 3 月 21 日 下午 3:45 
some maps i use require me to do this and i always forget the command

thank you
PeculiarReality 2018 年 3 月 21 日 下午 3:29 
I don't personally see why this is needed but there are many lazy people out there. So I guess it's good?
Sackbot bbq 2018 年 3 月 21 日 下午 2:59 
Now that's ambient occlusion
Faithy [FA]  [作者] 2018 年 3 月 21 日 下午 12:59 
Which could be a useful way to remove unnecessary flickering of lights or broken reflections.
Sackbot bbq 2018 年 3 月 21 日 下午 12:46 
it kills cube maps
Jeremy Clarkson 2018 年 3 月 21 日 下午 12:40 
what does this do