Stellaris
Mecha Armies unofficial update
233 σχόλια
gumlawk 3 Δεκ, 15:16 
please someone update this
AlcoholismIsRelaxing 16 Νοε 2023, 0:31 
Update pls, breaks a lot in the game
buch0802 1 Οκτ 2023, 23:16 
Когда-то был топ, сейчас ломает слишком много всего. Особенно в интерфейсе. Патч ниже не помогает, других нет.
BJ_SECURITI_99 16 Ιαν 2023, 22:47 
Обновите мод. Он иконки дамажит
Daisuke 4 Ιαν 2023, 3:00 
There's a minor bug for the newest version of stellaris where icons for planets will be the same as your capital planet when you select a planet or star to view info, in the top right where it would show habitability and size it'll show my capital planet.

This is not game breaking by any means and so far it's still playable
darner 14 Αυγ 2022, 3:55 
я не понимаю как нанимать армии помимо колониальных десантников, вроде технологию изучил а в найме их нету
Dan&Co 3 Ιουν 2022, 10:52 
Update Please
DreadPrimarch 13 Ιαν 2022, 22:35 
Please Update! Love this mod..
KindestSTCR 27 Νοε 2021, 23:47 
FOR THE EMPEROR!

PURGE THE XENOS!
knon_20 4 Οκτ 2021, 4:05 
update to 3.1?
Hans Jäger 10 Ιουλ 2021, 20:27 
can you maybe also unnofficialy update the Planetary Annihilation mod from that guy please
Shiroe 4 Ιουλ 2021, 22:07 
It seems the space marines part of the army is not functional. Only got generic "gene warrior" army
BHL.Kriminel 6 Μαϊ 2021, 5:14 
Yes some parts of the mod is broken, need one little update to 3.0.2
blackakula 21 Απρ 2021, 15:05 
After the "♥♥♥♥" update seems to create some problems with icons in the hexagonal window on right side of names.
KreygasmTR 19 Απρ 2021, 7:39 
Kinda Works but needs a slight update for 3.0? Did not test it fully
Neato Burrito 15 Μαρ 2021, 17:02 
does this still work?
extrasalty 22 Ιαν 2021, 9:55 
note for all if you look in the the mod description images there is one that shows the requirements for what you want forget my previous retardation posts
extrasalty 22 Ιαν 2021, 9:47 
im reading the description and it says we need to have researched combat training and have completed the supremacy tree i think im going to try that see if it works
extrasalty 22 Ιαν 2021, 9:43 
@ken stormwolf im having similar issue except with armoured divisions i can't seem to find the option for recruitment. what are all the tech requirements? i have mercs and marines but no mobile infantry space marines or armour
Blackjack [®…®] 24 Νοε 2020, 19:40 
Hey I'm researching more armies, like the verti bird, but It's not available for recruitment. Any advice? Thanks.
Ken Stormwolf 24 Σεπ 2020, 12:48 
I'm looking for my my space marines and my Mobile Infantry. For the former im still working up to Gene Seed Warrior Army. But in the Former i have the exoskeleton researched but when i try to recruit Mobile Infantry it doesn't seem to pop up only Colonial Marines. Do they only spawn on certain planets?
Jimmy 8 Σεπ 2020, 15:34 
how do i get space marines i see the other army units and i got the gene seed thing but i still dont see it
Mizuno Ami 26 Αυγ 2020, 19:19 
May I translate this mod into Chinese?
ReaperEternal 5 Ιουλ 2020, 0:50 
is this in any way comparable to military enhancements? and is it compatible?
AlcoholismIsRelaxing 4 Ιουλ 2020, 2:10 
@unreadycandy yes, absouletly
ReaperEternal 3 Ιουλ 2020, 19:04 
this compatible with 2.7.2?
ChipopHQ 23 Ιουν 2020, 11:01 
is this compatible with star wars universe army types?
Blazingdevil 18 Ιουν 2020, 18:53 
can i make my own version of this mod?
Briggs 5 Ιουν 2020, 17:22 
"YOUR TWO EMPEROR-GIVEN EYES"

Considering 40K, this might be literal.
evalpenguin  [Δημιουργός] 29 Απρ 2020, 4:30 
i will refer you to my previous response of agreeing with the complaints that the mod is already a bit too 40k focused xD
Spartan MDC113 29 Απρ 2020, 3:53 
Any chance to rename mech warriors to imperial knights?
kerrigan1603 30 Μαρ 2020, 8:28 
Well thank you for responding.
evalpenguin  [Δημιουργός] 30 Μαρ 2020, 3:56 
1: does it work? -> it works on my end, soo yes, try dragging up to the top of your mod load order to test for conflicts

2: NSC? -> just checked the episode 2 for 2.6 files, nothing stands out as being a conflict so again yes

3: the 40k? -> ah the 40k mod, i had made a lot of progress on it, then the 2.0 update basically killed it as it rewrote part of the army coding, not to mention i never figuered out a way to set it so the player could only build one faction type army. I had planed and have the icons for the guard, eldar, orks, necrons, choas and so on, to cut it sort a combination of over ambission and laziness on my part means it will most likely never see the light of day, as for adding them into the mecha mod... No, even i can admit there's already a 40k overload as it is
kerrigan1603 29 Μαρ 2020, 14:41 
It’s wonderful you’re still updating this mod, may I ask you a question? Are you still open to making chaos space marines, what happen to the chaos forces units mod?
Toshiro Mifune 29 Μαρ 2020, 9:41 
@Ken Stormwolf it was updated on the 26th, so it should be working with vanilla, my question is about NSC though :winter2019neutralbulb:
Ken Stormwolf 28 Μαρ 2020, 21:02 
So this isn't working anymore or is it?
evalpenguin  [Δημιουργός] 26 Μαρ 2020, 15:20 
disaster averted, it fixed
Qwertyfied 25 Μαρ 2020, 16:15 
Just a heads up, minor thing, but you spelled Titan Preserve wrong, instead it says Preverse
evalpenguin  [Δημιουργός] 24 Μαρ 2020, 9:07 
at the top of the page, in the frist 4 images, i have laid out each army, you need everything on a line to unlock the assossiated army: mobile infantry is exoskeleton + trainning techs / mechs is exoskeleton + trainning + star base 5 (citadels) so on and so forth...
CreasedTails[FotR] 24 Μαρ 2020, 7:56 
What need for recruting this armyes? I have acces only to merchenaries and colonoial marines...
falhxer 24 Μαρ 2020, 5:35 
I already can hear the phrase "tedious as hell", to do all that work....
evalpenguin  [Δημιουργός] 23 Μαρ 2020, 16:01 
few reasons, mainly because it isn't as simple as adding and AI weight to each army...

nonono to let the AI use these armies i would have to add each army to each country type with the assossiated AI weight in other words, add about 30 armies to about 80 or so country types

It was planned at one point, but i took one look at the country types file and noped right on out of if
ma1201 23 Μαρ 2020, 11:31 
any reason why the AI doesnt use the armies this mod adds?
falhxer 19 Μαρ 2020, 5:11 
its updated, yes!!!
SpartanXZero 26 Ιαν 2020, 21:43 
While I commend the depth of the additional units an unlock progression to get them.

I think there are some fundamental flaws amidst various units. Noticeably first, the Mechwarrior listings feel considerably weak. Especially when compared to lets say, Space Marines. Mechwarriors are typically fielded in squadron lances of 4-6 battlemechs. Which are comparably similar to a 40K Knight or Reaver class titans (depending on the actual mech weight class itself). So I feel many of the values of those units is highly underscored. They should have stats that reflect that of an entire armored division.
ScootaCross 18 Ιαν 2020, 23:54 
A mecha mod and no Gundams? I am disappointed...
Angelis Mortis 18 Ιαν 2020, 12:11 
I don't see any policy called "specialized equipment"
Popo Bigles 1 Ιαν 2020, 18:42 
Does your mod add anymore hive-specific armies, such as "Brutes" and "Behemoths" that are not in the screenshots? I'm trying to figure out a bug that relates to army recruitment and research prerequisites that forces me to no longer produce my main fighting forces on my hive worlds (The Behemoths etc). I think it has to do with a research line that unlocks certain armies like Mechanized Divisions and other such things that removed the armies from the roster, so I'm going through my army mods and others asking if it carries the following armies. Can you help guide where I should go next?
♤ |_Pandora_| ♤ 12 Δεκ 2019, 6:31 
Hey. I corrected the translation in Russian. Please accept it as a gift from me.