Stellaris

Stellaris

Mecha Armies unofficial update
232 kommentarer
Nah, I'd bebra 16. nov. 2023 kl. 0:31 
Update pls, breaks a lot in the game
buch0802 1. okt. 2023 kl. 23:16 
Когда-то был топ, сейчас ломает слишком много всего. Особенно в интерфейсе. Патч ниже не помогает, других нет.
BJ_SECURITI_99 16. jan. 2023 kl. 22:47 
Обновите мод. Он иконки дамажит
Daisuke 4. jan. 2023 kl. 3:00 
There's a minor bug for the newest version of stellaris where icons for planets will be the same as your capital planet when you select a planet or star to view info, in the top right where it would show habitability and size it'll show my capital planet.

This is not game breaking by any means and so far it's still playable
darner 14. aug. 2022 kl. 3:55 
я не понимаю как нанимать армии помимо колониальных десантников, вроде технологию изучил а в найме их нету
Dan&Co 3. juni 2022 kl. 10:52 
Update Please
Primarch 13. jan. 2022 kl. 22:35 
Please Update! Love this mod..
KindestSTCR 27. nov. 2021 kl. 23:47 
FOR THE EMPEROR!

PURGE THE XENOS!
knon_20 4. okt. 2021 kl. 4:05 
update to 3.1?
Hans Jäger 10. juli 2021 kl. 20:27 
can you maybe also unnofficialy update the Planetary Annihilation mod from that guy please
Shiroe 4. juli 2021 kl. 22:07 
It seems the space marines part of the army is not functional. Only got generic "gene warrior" army
BHL.Kriminel 6. maj 2021 kl. 5:14 
Yes some parts of the mod is broken, need one little update to 3.0.2
blackakula 21. apr. 2021 kl. 15:05 
After the "Dick" update seems to create some problems with icons in the hexagonal window on right side of names.
KreygasmTR 19. apr. 2021 kl. 7:39 
Kinda Works but needs a slight update for 3.0? Did not test it fully
Neato Burrito 15. mar. 2021 kl. 17:02 
does this still work?
extrasalty 22. jan. 2021 kl. 9:55 
note for all if you look in the the mod description images there is one that shows the requirements for what you want forget my previous retardation posts
extrasalty 22. jan. 2021 kl. 9:47 
im reading the description and it says we need to have researched combat training and have completed the supremacy tree i think im going to try that see if it works
extrasalty 22. jan. 2021 kl. 9:43 
@ken stormwolf im having similar issue except with armoured divisions i can't seem to find the option for recruitment. what are all the tech requirements? i have mercs and marines but no mobile infantry space marines or armour
Blackjack [®…®] 24. nov. 2020 kl. 19:40 
Hey I'm researching more armies, like the verti bird, but It's not available for recruitment. Any advice? Thanks.
Ken Stormwolf 24. sep. 2020 kl. 12:48 
I'm looking for my my space marines and my Mobile Infantry. For the former im still working up to Gene Seed Warrior Army. But in the Former i have the exoskeleton researched but when i try to recruit Mobile Infantry it doesn't seem to pop up only Colonial Marines. Do they only spawn on certain planets?
Jimmy 8. sep. 2020 kl. 15:34 
how do i get space marines i see the other army units and i got the gene seed thing but i still dont see it
Mizuno Ami 26. aug. 2020 kl. 19:19 
May I translate this mod into Chinese?
ReaperEternal 5. juli 2020 kl. 0:50 
is this in any way comparable to military enhancements? and is it compatible?
Nah, I'd bebra 4. juli 2020 kl. 2:10 
@unreadycandy yes, absouletly
ReaperEternal 3. juli 2020 kl. 19:04 
this compatible with 2.7.2?
ChipopHQ 23. juni 2020 kl. 11:01 
is this compatible with star wars universe army types?
Blazingdevil 18. juni 2020 kl. 18:53 
can i make my own version of this mod?
Briggs 5. juni 2020 kl. 17:22 
"YOUR TWO EMPEROR-GIVEN EYES"

Considering 40K, this might be literal.
evalpenguin  [ophavsmand] 29. apr. 2020 kl. 4:30 
i will refer you to my previous response of agreeing with the complaints that the mod is already a bit too 40k focused xD
Spartan MDC113 29. apr. 2020 kl. 3:53 
Any chance to rename mech warriors to imperial knights?
kerrigan1603 30. mar. 2020 kl. 8:28 
Well thank you for responding.
evalpenguin  [ophavsmand] 30. mar. 2020 kl. 3:56 
1: does it work? -> it works on my end, soo yes, try dragging up to the top of your mod load order to test for conflicts

2: NSC? -> just checked the episode 2 for 2.6 files, nothing stands out as being a conflict so again yes

3: the 40k? -> ah the 40k mod, i had made a lot of progress on it, then the 2.0 update basically killed it as it rewrote part of the army coding, not to mention i never figuered out a way to set it so the player could only build one faction type army. I had planed and have the icons for the guard, eldar, orks, necrons, choas and so on, to cut it sort a combination of over ambission and laziness on my part means it will most likely never see the light of day, as for adding them into the mecha mod... No, even i can admit there's already a 40k overload as it is
kerrigan1603 29. mar. 2020 kl. 14:41 
It’s wonderful you’re still updating this mod, may I ask you a question? Are you still open to making chaos space marines, what happen to the chaos forces units mod?
Toshiro Mifune 29. mar. 2020 kl. 9:41 
@Ken Stormwolf it was updated on the 26th, so it should be working with vanilla, my question is about NSC though :winter2019neutralbulb:
Ken Stormwolf 28. mar. 2020 kl. 21:02 
So this isn't working anymore or is it?
evalpenguin  [ophavsmand] 26. mar. 2020 kl. 15:20 
disaster averted, it fixed
Qwertyfied 25. mar. 2020 kl. 16:15 
Just a heads up, minor thing, but you spelled Titan Preserve wrong, instead it says Preverse
evalpenguin  [ophavsmand] 24. mar. 2020 kl. 9:07 
at the top of the page, in the frist 4 images, i have laid out each army, you need everything on a line to unlock the assossiated army: mobile infantry is exoskeleton + trainning techs / mechs is exoskeleton + trainning + star base 5 (citadels) so on and so forth...
CreasedTails[FotR] 24. mar. 2020 kl. 7:56 
What need for recruting this armyes? I have acces only to merchenaries and colonoial marines...
falhxer 24. mar. 2020 kl. 5:35 
I already can hear the phrase "tedious as hell", to do all that work....
evalpenguin  [ophavsmand] 23. mar. 2020 kl. 16:01 
few reasons, mainly because it isn't as simple as adding and AI weight to each army...

nonono to let the AI use these armies i would have to add each army to each country type with the assossiated AI weight in other words, add about 30 armies to about 80 or so country types

It was planned at one point, but i took one look at the country types file and noped right on out of if
ma1201 23. mar. 2020 kl. 11:31 
any reason why the AI doesnt use the armies this mod adds?
falhxer 19. mar. 2020 kl. 5:11 
its updated, yes!!!
SpartanXZero 26. jan. 2020 kl. 21:43 
While I commend the depth of the additional units an unlock progression to get them.

I think there are some fundamental flaws amidst various units. Noticeably first, the Mechwarrior listings feel considerably weak. Especially when compared to lets say, Space Marines. Mechwarriors are typically fielded in squadron lances of 4-6 battlemechs. Which are comparably similar to a 40K Knight or Reaver class titans (depending on the actual mech weight class itself). So I feel many of the values of those units is highly underscored. They should have stats that reflect that of an entire armored division.
ScootaCross 18. jan. 2020 kl. 23:54 
A mecha mod and no Gundams? I am disappointed...
Angelis Mortis 18. jan. 2020 kl. 12:11 
I don't see any policy called "specialized equipment"
Popo Bigles 1. jan. 2020 kl. 18:42 
Does your mod add anymore hive-specific armies, such as "Brutes" and "Behemoths" that are not in the screenshots? I'm trying to figure out a bug that relates to army recruitment and research prerequisites that forces me to no longer produce my main fighting forces on my hive worlds (The Behemoths etc). I think it has to do with a research line that unlocks certain armies like Mechanized Divisions and other such things that removed the armies from the roster, so I'm going through my army mods and others asking if it carries the following armies. Can you help guide where I should go next?
♤ |_Pandora_| ♤ 12. dec. 2019 kl. 6:31 
Hey. I corrected the translation in Russian. Please accept it as a gift from me.
Guinness 6. dec. 2019 kl. 16:00 
It works, in the sense that units will be built, but the icons are effed beyond recognition. It's like for every custom unit, the game tries to ham every single possible icon into the unit's bubble. The result is some fugly zalgo.

Like it says, it just works, but only just.