Surviving Mars

Surviving Mars

The Red Sandbox
14 条留言
Harstargri 2020 年 3 月 6 日 上午 5:50 
It puts new techs on top of the tree and make regular techs "unkown". I don't think it's intended is it?
Vo1  [作者] 2019 年 4 月 16 日 上午 11:21 
thats odd...
Glowstrontium 2019 年 4 月 16 日 上午 5:55 
The new version of this is bugged, when starting a new game no tech is researchable, it all shows as "unknown research".
Vo1  [作者] 2019 年 4 月 9 日 上午 6:23 
updated.
Dog 2018 年 10 月 13 日 上午 8:35 
So does this unlock all breakthroughs if you keep researching?
So, all 54?
Arash8472 2018 年 8 月 21 日 下午 10:22 
Will you be updating this mod? Thanks.
Eggsackqueuethor 2018 年 5 月 31 日 下午 5:41 
Absolutely wonderfull but small error in the description for biomedical breakthrough.
Phoraex 2018 年 4 月 16 日 上午 9:44 
is this only works when we start a new game? Doesn't it works in a saved game?
Vo1  [作者] 2018 年 4 月 4 日 上午 4:31 
I was sure funding should come from rare metals. But it definitely comes from European research funding gains. I guess for other factions I need to find out smth
Ashtak 2018 年 4 月 2 日 上午 7:32 
How does the funding bonus come into play? im at 120% but i still do not recieve more income from exporting rare metals, also is tehre a list where one could lookup with breackthrough is in wich category?
kaneeden 2018 年 3 月 31 日 上午 6:58 
thanks so much for this mod
Vo1  [作者] 2018 年 3 月 26 日 上午 11:45 
Disaster workshift management temporary disabled until I find a better way to manage it.
ab 2018 年 3 月 25 日 下午 11:22 
Works well, glad I can get all the breakthroughs now; Some I see as just essential or else the game will bust your balls. Some minor issues though, like the new tech descriptions are kind of weird (and should probably be standardized, but that's ok). Hope we can also get custom tech icons for the mod techs, because now it's kind of weird and throws me for a loop lol. Otherwise very good mode & I love you for it.
Synod 2018 年 3 月 24 日 下午 1:26 
Sounds very interesting, can't wait to try it out!