Surviving Mars

Surviving Mars

Advanced Solar & Turbines
19 条留言
Shmitty85 2024 年 6 月 14 日 下午 9:47 
Is this mod dead?
Falcon07 2021 年 11 月 18 日 上午 8:36 
Love this mod, hope you are still updating them. GG's
Raynor  [作者] 2021 年 9 月 7 日 下午 5:55 
Working on updating!
loneida23 2018 年 10 月 9 日 下午 12:50 
Please Update, doesn't work with new SM update
Red Rock Bad Ass 2018 年 8 月 26 日 下午 6:49 
Please update
rdr99 2018 年 4 月 27 日 上午 8:56 
Thanks for these! I use them a lot. They are really great for when you first land a rocket and have to "come out of the ground" so to speak. You can get stuff up and running with these quickly. Nice work!
VirtualG Agarest 2018 年 4 月 19 日 上午 6:30 
Hello !
Are wind turbines affected by their positions at high altitude?
Demolition414 2018 年 3 月 23 日 下午 2:38 
a little tweak i'd make is colour, if these had the same colours as the default ones then it would be perfect. i know its a tiny thing but im picky :steamhappy:. lol
Raynor  [作者] 2018 年 3 月 22 日 下午 7:16 
Your welcome! :)
Demolition414 2018 年 3 月 22 日 下午 3:45 
these make my colony so much neater, no more having 20 panels and turbines everywhere, just 6 turbines and im sorted for power, THANK YOU :D
Raynor  [作者] 2018 年 3 月 22 日 下午 3:33 
It should but if not I can update.
It should be, It should be.
Donno.
「 LiTe Em uP 」 2018 年 3 月 22 日 下午 1:30 
works on latest patch of 3/22/18??

save game compatible?? does not require restarting a campaign??

known mod conflicts??
Raynor  [作者] 2018 年 3 月 20 日 上午 8:26 
@cj.ak47 What language is that and can you do it for my other mods? I'll add to the discriptions.
Rakonat 2018 年 3 月 20 日 上午 7:47 
Well I definitely don't like the electronics cost, perhaps adding a tech tree requirement? Not sure how easy or viable it is to add or modify the current tech tree.
cj.ak47 2018 年 3 月 19 日 下午 10:02 
先进的太阳能面板
输出功率:20
成本:1金属,1聚合物,1电子,1机械零件
维修:1聚合物

大型太阳能电池板
输出功率:50
成本:4金属,2聚合物,2电子,2机械零件
维修:2聚合物

先进的Wind Turbine
输出功率:50
成本:8金属,2聚合物,2电子,2机械零件
维修:2聚合物

先进的电力银行
输出功率:40
容量:1000电源
成本:4金属,2聚合物,2电子,2机械零件
维修:1聚合物
Raynor  [作者] 2018 年 3 月 18 日 上午 11:56 
I did that so you can't put fields of them up at the start. But if enough people want me to I can reduce it to 1 but the battery is staying at 2.
Musluk 2018 年 3 月 18 日 上午 11:38 
Hmm. Do they really need 2 electronics? I think they're overpriced with that price tag.
Raynor  [作者] 2018 年 3 月 18 日 上午 11:20 
Done!
Ridesdragons 2018 年 3 月 17 日 下午 11:06 
can I make a request/suggestion?

in the base game, the solar panel provides more energy per initial cost and per tile (6 energy for 3 tiles, 8 energy for 4 metal, vs large's 5 energy for 3 tiles and 4 metal), but the large solar panel provides more energy per maintenance (5 energy per metal maintenance vs 4 energy per metal maintenance, as well as needing less drones to repair).

in your mod, you multiply the small output by 10, while the large only only by 8. this results in the small solar panel being more efficient in regards to metal and tiles (moreso than the basic ones, as well), and equal to large in regards to advanced materials and maintenance, only losing out on needing more drones to repair, which hurts the original balance of the two structures.

can you make adv large solar panels produce 50 power instead of 40? this will make the smaller panels less of an obvious pick and bring the panels back to the original balance.