边缘世界 RimWorld

边缘世界 RimWorld

[B18] Run and Hide
55 条留言
Loukoukoum87 2024 年 6 月 4 日 上午 9:24 
thank! realy now those colonist hide i can't kill them anymore! (bark aggresively)
The Word-Mule  [作者] 2018 年 9 月 1 日 上午 1:53 
Gurdel 2018 年 8 月 30 日 下午 12:37 
Update inbound for this mod?
Sentient_Worm 2018 年 8 月 5 日 下午 6:40 
Will need to wait for the auther to update this mod. Maybe they could have somone do a quick patch tho
smitty_the_smith 2018 年 7 月 11 日 下午 7:38 
How do I get this mod to work with 1.0 unstable?
Ninjack_Aus 2018 年 6 月 3 日 下午 10:32 
Yeah me to with Oddworld
Oddworld86 2018 年 5 月 10 日 下午 10:57 
I would like to know if used with run and gun mod activated, make the pawn fleeing and shooting back at once. It would be fun.
Linked 2018 年 5 月 7 日 上午 7:15 
Nice, nice.
Dr@g0n 2018 年 4 月 24 日 下午 11:00 
ill try it
Tal'Raziid 2018 年 4 月 17 日 上午 11:15 
Enemies dont surrender; They flee. Enemies firing while they flee is a Run and Gun thing
Rachty 2018 年 4 月 17 日 上午 10:16 
When the enemies are fleeing is there any way they stop firing? They are supposed to be surrendering
Spearan 2018 年 4 月 8 日 上午 6:56 
#MicrosoftMasterRace
Spearan 2018 年 4 月 8 日 上午 6:56 
Don't use Google, use Bing
NotTildaSwinton 2018 年 4 月 1 日 下午 9:57 
10/10 would google " apoplectic " again
Hulk_Swolgan 2018 年 3 月 26 日 下午 6:53 
just set your guys to attack any enemy near them
Emperor 2018 年 3 月 23 日 下午 2:39 
*Sees bunker spot* Should I seal the bunker and gas it, or?
Tal'Raziid 2018 年 3 月 23 日 上午 6:26 
Yes, CE is notorious for being that guy who needs it his way and won’t cooperate to make a better result over all xD
Sergio di Napoli 2018 年 3 月 23 日 上午 5:14 
@The Word-Mule: thank you for your kind attention. A pity, but anyway congratulations on your brilliant idea!
The Word-Mule  [作者] 2018 年 3 月 23 日 上午 5:10 
I've heard some pretty awful things about CE's compatibility, so it's probable.
The Word-Mule  [作者] 2018 年 3 月 23 日 上午 5:09 
No, that should be fine. It's possible that CE detours the pawn fleeing method that Run and Hide uses and doesn't use Harmony to do it.
Sergio di Napoli 2018 年 3 月 23 日 上午 4:52 
@The Word-Mule: ah, I have hugslib installed, of course. And... maybe this is the problem... I used your mod on a previous save-game (it was not a fresh-start).
Sergio di Napoli 2018 年 3 月 23 日 上午 4:49 
@The Word-Mule: I have several mods installed, but the only one who interferes with pawn movement is Combat Extended. I believe it is the culprit. I selected an enclosed room, with roof and all, and put the hide marker in it. Yet, when the pawns flee, they use the vanilla system.
Thank you for your attention!
The Word-Mule  [作者] 2018 年 3 月 22 日 下午 10:13 
@Sergio di Napoli You're going to have to elaborate.
Frost King 2018 年 3 月 22 日 下午 9:49 
Great mod, thanks for your effort.
Sergio di Napoli 2018 年 3 月 22 日 下午 9:41 
Apparently does not work with Combat Extended :-(
Wolfguarde 2018 年 3 月 22 日 上午 9:40 
At last! An alernative to 'tovving colonists for earning the Darwin award.
Tal'Raziid 2018 年 3 月 21 日 下午 6:23 
@jojobe
make an allowed area thats only indoors, then restrict your colonists to that area until the fight is over
jojobe 2018 年 3 月 21 日 下午 5:53 
what would be even better is a halt construction button on the screen so you can stop your colonist from running out of the base to repair. Instead of having to go down the list removing construction. something that would temporarly halt all contrution and repair then with a flip able to construct again without having to go down a list.
jojobe 2018 年 3 月 21 日 下午 5:48 
OMG i was just talking abou tthis. Great idea!
Mossman180 2018 年 3 月 21 日 下午 4:36 
Good grief, thanks for this mod.
esponka 2018 年 3 月 21 日 下午 3:56 
why are you asking for a standalone version without hugslib. what does that even do for you lol
ArmoredStone 2018 年 3 月 21 日 下午 3:42 
The number of colonists I have lost because of their own stupidity...I hope you have found the solution
cubicPsycho 2018 年 3 月 21 日 下午 2:26 
Is this mod compatible with previous saves?
SirVivel 2018 年 3 月 21 日 下午 1:07 
@dnineemfive:
You either want them flee to a save spot OR fighting. Fleeing means to leave the place as fast as possible while run&gun slows them down for aiming a.s.o.
yellowabdamin 2018 年 3 月 21 日 下午 12:09 
this is one of the best mods i have ever seen only because im sick of pawns walking into gun fire or letting a bear eat them
Tal'Raziid 2018 年 3 月 19 日 下午 8:40 
@dninemfive
If you ahve a colonis set to flee, you probably arent wanting them to be in the fight.
Also, if they are the type to get in the fight, you could jsut draft and move them on your own to the safer spot.
I shoudl add that firing while moving slows your pawn down too
dninemfive 2018 年 3 月 19 日 下午 8:38 
Any chance of compatibility with Run and Gun so that colonists will shoot back when fleeing?
The Word-Mule  [作者] 2018 年 3 月 19 日 下午 4:43 
It's just that guy who fucking hates HugsLib for no reason. No, there will be no standalone. Get over it, dude.
Tal'Raziid 2018 年 3 月 19 日 上午 9:55 
@elkstone
? standalone what? this only does one thing
Elkstone 2018 年 3 月 19 日 上午 8:20 
Any chance of a standalone?
Poodie 2018 年 3 月 19 日 上午 4:04 
Made me google "apoplectic" 10/10
The Word-Mule  [作者] 2018 年 3 月 18 日 下午 3:10 
The colonist always makes a direct path towards the nearest marker.
Opio 2018 年 3 月 18 日 上午 11:29 
How would this work if the danger is between the colony and the colonist - do they run straight through the threat to get home? Or do they still go around?
Proxyer 2018 年 3 月 18 日 上午 2:04 
Thanks author!!
The Word-Mule  [作者] 2018 年 3 月 18 日 上午 2:02 
OK, will do.
Proxyer 2018 年 3 月 18 日 上午 12:50 
Hello, author.
I have created a Japanese translation file for Japanese people who use this Mod. Please include it in this wonderful Mod you made. Thank you.

File name: RunandHideJP.zip
Download link: https://www.dropbox.com/s/0jf9sm5qo2iwrht/RunandHideJP.zip?dl=0
Proxyer 2018 年 3 月 18 日 上午 12:37 
Good mod! Thank you.
Satan 2018 年 3 月 17 日 下午 3:43 
Absolutely fantastic! Thank you!
Tal'Raziid 2018 年 3 月 17 日 下午 2:52 
Holy fuck, i never even thought of asking for this. Great mod
d_valroth 2018 年 3 月 17 日 下午 2:45 
Neat idea!