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Updated
The mods are NOT compatible with eachother.
But like all games I exlusively play heavily modded
The Omega not opening is something I haven't resolved. When you copy the base game Stirling Generator the mod version doesn't function the same. I assume there is some LUA code I need to find to fix this. For the time being I made the closed Omega produce 50 power for just that reason. Originally I wanted 25 / 50 as the Closed / Open rates.
I could very well make a super version of the Omega at a significant cost at those values.
Also in my game the omega cannot be opened, is this intended?
However the costs should be scaled up. Those things are way too cheap to maintain.
Also maybe lock them behind some midgame barriers as building them from the start is just very powerful.
His are more powerful, costly versions.