Team Fortress 2

Team Fortress 2

Preposterous
20 条留言
Hex Doll 2022 年 6 月 16 日 下午 6:56 
There is a pretty game breaking exploit on this otherwise excellent map. You can place stickies under the control point and blow up anyone trying to cap.
Gamer 2022 年 2 月 24 日 上午 8:08 
You could say it's preposterous, the fact that it only has 900 visitors.
YOYOYO 2018 年 8 月 1 日 下午 6:00 
Why does this map only have 900 visitors? It deserves more!
AurumMentis 2018 年 6 月 11 日 下午 6:51 
ammmm no no is cool
Poopdog 2018 年 6 月 4 日 上午 8:15 
This reminds me a lot of koth_Nucleus.
HQDefault  [作者] 2018 年 4 月 22 日 下午 3:10 
Updated to RC2. See changelog for details.
Dr. FeelGoose 2018 年 4 月 6 日 下午 12:18 
This map is preposterous!!!
rattystrats 2018 年 4 月 5 日 下午 8:15 
Spy's favorite map.
QuantumChicken 2018 年 4 月 3 日 上午 11:17 
This mnap is truly amazing and detailed. I love it! Awesome work!
HQDefault  [作者] 2018 年 3 月 31 日 下午 6:21 
Updated to RC1, see changelog for details.
HQDefault  [作者] 2018 年 3 月 24 日 下午 8:52 
Thanks for the feedback! It's really touching to hear someone say that this is their favorite map on the workshop (especially considering there are currently official maps on the workshop).

-The lighting will definitely be fixed up a bit by the next version, despite having been a mapper for 4 years, I'm still not great at lighting.
-Those raised platforms weren't a problem during playtesting, however no engies tried to build up there. I'm probably going to wind up putting some nobuild on that platform (with obviously some kind of visual indicator that you can't build there) so an engie can't just camp up there with a teleporter and sentry gun.
-Not sure what I'm going to do about the airblasting ubers issue, because the deathpit is such a major part of the layout at this point, however there's ways you can pop an uber without having to worry much about being airblasted away, so it should be alright for now, though that's subject to change.
Ryan Gosling Drive (2011) 2018 年 3 月 24 日 上午 7:55 
The design looks excellent!
KrazyZark 2018 年 3 月 23 日 下午 8:36 
Now this is really a good Map!
Jack5 2018 年 3 月 21 日 下午 7:38 
If you don't want everyone to have access to it, please prevent teleporters from being built up there. Servers with class restrictions will benefit from this change being made.
HQDefault  [作者] 2018 年 3 月 21 日 下午 5:52 
I wouldn't be opposed to adding a couple cubby holes for spys and the like, however adding pathways up to that platform would kinda wreck the point of the map. I wanted players fighting over the overhang bit to keep the upper hand over the enemy team. Which is exactly what happens in testing. So having that area accessible to all classes would kinda wreck the map. (Also, scouts can get up there too, just FYI)
Jack5 2018 年 3 月 21 日 下午 2:12 
Even if your intention wasn't to make the map competitive, it ends up being so because of the issues I stated. Just by adding a couple of extra rooms and passages off to the side and resolving that issue regarding Soldiers and Demonen, the map will be custom server-friendly as well.
HQDefault  [作者] 2018 年 3 月 21 日 上午 8:43 
Interesting feedback, altough I would like to mention that I basically never design my maps with competetive in mind. I just make maps however I feel like making them.
Jack5 2018 年 3 月 21 日 上午 2:46 
This is a very visually appealing map, however it's "just another competitive map", with no tight two-door areas or even one-door areas that can be built in or used as shelter for Spies. Also, there is a mirrored high section of the map clearly designed for Soldiers and Demomen to reach, but in custom gamemodes these high areas butcher any potential for the map's use. The only way to resolve this would be to create multiple pathways up onto the platform to give all classes access to it, making it more fair.
KappaSun 2018 年 3 月 20 日 上午 8:48 
yknow i love this kind of map that have a waterfall and a river
HQDefault  [作者] 2018 年 3 月 18 日 下午 5:20 
I fixed an issue where the construction pack assets weren't packed in with the map. If you were getting missing textures or the error model before, you shouldn't be now.