XCOM 2
[WOTC] Conventional SPARK Rifles
26 条留言
NvMe 令 2021 年 6 月 22 日 上午 5:33 
even the sounds are right, although the reload animations don't show the clip being removed. Has it always been like this? Either way great mod
NvMe 令 2021 年 6 月 22 日 上午 5:07 
so its not possible to see weapons mods on the weapons, thats a bummer but this mod should be more popular since its the only thing that exists for this at the moment
KhaosByDesign 2020 年 12 月 10 日 上午 9:19 
Yeah that's fine I was just throwing the idea out there lol

Unless you're open for commissions?
Nexolate  [作者] 2020 年 12 月 10 日 上午 7:40 
@KhaosByDesign That's a thought. I've been following SPARK Arsenal but I haven't been playing much XCOM 2 lately. Not sure when I'd be able to get around to it, sorry.
KhaosByDesign 2020 年 12 月 10 日 上午 3:14 
Any chance you can do this for the SPARK Arsenal mod?

Adds some new weapons for the SPARKs but they have the three tiers too, & as with the stock weapons the conventional tier looks the best lol
Nexolate  [作者] 2020 年 5 月 29 日 下午 11:45 
@ree Should be compatible with ongoing campaigns. It doesn't add any new items, just changes which models it uses for existing ones.
blasphemous gorb 2020 年 5 月 28 日 上午 7:28 
Doesn't seem to be working, is it compatible with on going campaigns or do I have to start a new one?
Sir George 2020 年 4 月 2 日 下午 4:14 
thank you !!!
Nexolate  [作者] 2019 年 3 月 5 日 下午 9:55 
@Enemy Infant Tree I don't know why it wouldn't. All this mod does is edit weapon template models/graphics after they've been created.
Enemy Infant Tree 2019 年 3 月 5 日 下午 6:39 
How would I go about getting Grimy's Loot mod to work with this?
Nexolate  [作者] 2018 年 11 月 24 日 上午 9:02 
@Vulture # SPARKs don't have attachment models. This is because they couldn't originally use weapon attachments before WotC.
Vulture 2018 年 11 月 24 日 上午 7:27 
Main mod works but for SPARKs, i dont see any attachment skin section on config file. Where can i find them?
^Q^ 2018 年 8 月 16 日 上午 10:35 
Crashes for me.
Nexolate  [作者] 2018 年 8 月 12 日 上午 3:36 
@anybis That's not really something I do.

Perhaps you should look around for other mods, I'm sure there are several that will do what you want.
anybis 2018 年 8 月 11 日 上午 9:00 
@Nexolate Good afternoon. Please tell me, can you make a mod for "Xcom2" to reduce the time of construction of Sparks? I really want that spark was built in 1 day.

Thank you for your wonderful fashion on "SPARKs".
I also like robots very much but they are built for a very long time....
And in fashion "long war" every day on account
Minibotas 2018 年 8 月 4 日 上午 6:58 
I love the base SPARK weapon, I hate the other designs, so thank you
카윌오르 2018 年 6 月 17 日 上午 3:13 
정말 고마워요! 스파크의 재래식 무기의 사격음이 너무 좋거든요!
Mild 2018 年 3 月 22 日 下午 2:10 
No more problems. Thank you very much.
Nexolate  [作者] 2018 年 3 月 22 日 下午 1:13 
@Mild I've just pushed that update. Could you give it a try and let me know if that's fixed the problem for you? Thanks.
Mild 2018 年 3 月 22 日 上午 8:37 
Thank you :)
Nexolate  [作者] 2018 年 3 月 22 日 上午 8:21 
@Mild Yep, I see the problem, an oversight on my part. Thanks for the report. I'll make a fix in a few hours when I'm back on my development PC.
Mild 2018 年 3 月 22 日 上午 8:01 
There is a bug where the 'SPARKRIFLE_MG_SKIN = 0 or 2' code is changed to a reaper weapon.
Player 2018 年 3 月 18 日 下午 11:26 
Nice thanks! Conventional tier looks better than some later stuff
Azure 2018 年 3 月 14 日 下午 11:15 
Thankyou. Been waiting for someone to do something like this
Nexolate  [作者] 2018 年 3 月 14 日 下午 10:53 
@TristeCoeur The mod does not change the ammo counts.
Newt 2018 年 3 月 14 日 下午 5:31 
good job> just a question how i can change ammo?