RimWorld
[B18] Just Better Pawn Generation
47 件のコメント
Stallion  [作成者] 2021年3月1日 21時19分 
You're awesome Mlie, thanks mate!
Mlie 2021年3月1日 14時03分 
Think3r 2020年4月8日 7時33分 
@Mlie
Link doesn't work. I can't find the mod on the workshop, either.
Stallion  [作成者] 2020年3月19日 23時48分 
Sorry guys, I had a lot of help putting this together and I just do not have the ability to update it to 1.1. I miss using it too.

I give my full permission to anyone who does have the abilities to update it.
Mitz 2020年3月19日 13時41分 
1.1, more like, it's on the to-do list for Mlie's team (I added it :3)
Likely only broken a bit by the green thumb trait, new backstories (possibly?) and harmony crud.
IIFriggII 2019年10月17日 6時17分 
1.0?
Friendly Noob 2019年3月7日 12時33分 
1.0?
MrButters 2019年1月4日 8時26分 
is this mod in version 1.0 yet?
amensch 2018年10月3日 5時26分 
@No Talent
It's under
<Your Steam library>\steamapps\workshop\content\294100\1330474055\
ythompy 2018年9月3日 20時40分 
pls update for b19 thanks
No Talent 2018年8月31日 13時55分 
@Stallion I really enjoy this mod - do you plan on continuing it? if not, do you mind posting the source code? I'd like to try to keep it going
Space_Lettuce_OG 2018年5月22日 13時50分 
So, is it better to have this mod below race mods in the load order, or above it?
Is there a general rule of, it being better for it to be higher or lower in the mod load order?
Mitz 2018年5月16日 14時18分 
can you disable the "no random skills" for aliens?
Stallion  [作成者] 2018年5月12日 16時19分 
@Kaire I'd love to implement something like that but unfortunately that's far above my current skill level. It'd require assembly editing (.DLLs) which I can't do.
Kalre 2018年5月12日 10時29分 
Also finding Pawns with passion for shooting is a pain (maybe im just unlucky? ) Great mod tought !
Kalre 2018年5月12日 10時28分 
Is there any way to make this more consistent with itself ? Per example, most precise miners never have passion for mining wich is imo kinda silly :p, this applies to all others as well like Butcher and so on.
R4skall 2018年5月1日 10時25分 
@Stallion♞ i just got this mod cause it seemed like a good idea but wheres the config for it? its not on the list of mod settings for me.
Soggy Noodle 2018年4月24日 14時31分 
Hey stallion, if ur in the rimworld discord server then give me a ping or look in the troubleshooting channel. i've been having some errors with your mod @soggynoodle on discord
Armedwithpuns 2018年4月20日 17時12分 
i'd like to get the pyromaniac bit, but only that, does that mean i have to get the whole mod and disable all the other bits?
strkrjns 2018年4月17日 14時34分 
That was it! Not gonna mess with all of my race mods, like them too much. Thanks so much!
Stallion  [作成者] 2018年4月17日 8時31分 
@Enter Name

Thanks for the feedback! This is a known issue that has cropped up recently and I am still exploring possible fixes. As you said although you will recieve the warning the mood debuff will not occur. Ideally I want to get rid of the warning too though.

@strkrjns

This will be due to a mod that adds a race (i.e. Asari) that tries to force the beautiful trait that I have deleted. If you find the file in your mods folder that is trying to add the beauty trait and delete that line it should fix the problem. I'd be looking through any files relating to races being added.
Enter Name 2018年4月16日 22時59分 
Discovered a slight bug. While the Brawler trait no longer has the mood debuff associated with using a ranged weapon, the game still provides the warning about using said weapon on a brawler. This goes as far as having a keeping a warning of a brawler with a ranged weapon on the tray. Has no impact on gameplay with moods or otherwise, beyond my own mood having to constantly look at it. Otherwise, this is an amazing mod, no more cleaning incapable colonists!
strkrjns 2018年4月16日 16時44分 
The error repeats, lagging the hell out of the game.
strkrjns 2018年4月16日 16時44分 
My game is heavily modded and the addition of this mod is giving me the error "rimworld beauty found no data at degree 2, returning first define". I know this could just be a conflict with another mod. This mod looks very nice!!
Demopan 2018年4月4日 6時57分 
@Stallion

Thanks fam.
I still find that the game sometimes generates some ridiculous pawns, like one time I had a couple with something like 17 in mining, but I guess that in the end such results are unavoidable.
Stallion  [作成者] 2018年4月3日 18時02分 
@Demopan

Should be 100% compatible.
Demopan 2018年4月3日 12時20分 
How does this mod interact with the Psychology mod?
Compatible?
Erik 2018年3月25日 14時35分 
I saw you removed all the "PsychicSensitivity" traits, but you didn't list "Psychically Deaf" in your description above, the most extreme possitive one, did you just forget to list it in the description, or did you forget to remove it?
Welwyn (Garden City) 2018年3月24日 22時48分 
Merci beacoup!!!!! C'est incroyable:steamhappy:
Stallion  [作成者] 2018年3月22日 23時51分 
@erik_dc666

To be honest I'm not sure. Sorry dude!
Erik 2018年3月22日 12時07分 
how advisable would it be to add this to existing saves?
I already found out I'll have to update the save file to remove all the traits you removed...

any other things that can/will go wrong? any advise?
jojobe 2018年3月22日 8時50分 
hi i just tried it and it works thank you.
Stallion  [作成者] 2018年3月22日 4時34分 
@jojobe that mod will not be effected by the mod. It is totally compatible.
jojobe 2018年3月22日 3時28分 
am i able to resest the age requirement. Im playing with the childrens mod. Kids cant be born at age 20
carewolf 2018年3月19日 14時37分 
Hmm.. Sounds a bit overdone, fixing it up was good, but 100% balance?
tg9 2018年3月19日 6時56分 
I agree with Sixdd, its a big project (probably, i don't know to mod lol) but can ya add to tthe mod settings page options of which features ya want on?
Laine 2018年3月16日 21時37分 
i find it insane that every time i roll, i find 80% of the people i find to be good at taming. Is this maybe a hint that good people are good at working with animals
Alpha Lima Echo Xray 2018年3月16日 17時09分 
Love the mod, brings new life into new maps. The only thing I wish for is a excel link for your backstories and traits.

Keep up the good work.
Stallion  [作成者] 2018年3月16日 6時09分 
@Uthriel Not currently but it's something I'll be looking into in the future.
Frying_Dutchman 2018年3月15日 16時42分 
Could you make a trait that reduces skill degradation?
The Rabid Otter 2018年3月15日 14時21分 
Reading the description of the changes, I am left wondering if vanilla RimWorld and modded Rimworld is akin to the the difference between 1st edition D&D and 5th edition. To continue a bad analogy, more mods (or at least this one) usually mean less chaos in rolling character stats/skills, more survivable pawns.

At the same time, I sometimes like having lunatic pawns. This mod strikes me as something to use when I want a colony that could well last a very long-time.

Thanks!
Alatheus 2018年3月15日 7時10分 
Does the mod make any changes to passion?

It'd be nice to see traits and passions linked in some way. So if you have the green thumb trait you're more likely to have some sort of passion for growing for example.
#6 2018年3月14日 19時02分 
I like what this mod does but I have one complaint with the description, there is no explanation of how to disable the parts you don't want. Other than that this'll definitely be making an appearance in my next playthrough.
Meowtown 2018年3月14日 12時37分 
I cant make my pawn in my own likeness without staggeringly ugly, annoying voice, and creepy breather though :(
andrewjonjones 2018年3月14日 12時22分 
I found Pyromaniac the most annoying trait especially when it's traders who have it and you cannot do anything to stop them unlike with colonists and visitors Glad to see something done about them.
Laine 2018年3月14日 8時45分 
Suddenly the game becomes a little less annoying to start
Master Cat 2018年3月13日 23時02分 
Oh my. Instant subscriber!