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The mining thing is all perspective, since I imagine whatever process needed to create an articifical world would somehow generate the minerals and other materials required for a world to function..like Ringworlds are supposed to be exact reproduction of how natural planets work, not just upgraded habitats. But that's non-mechanical changes and doesn't bother me as much as the mechanical effects of the mod.
I absolutely see this mod as one that could very much become one of my always-on ones. I adore the megastructure building phase. And I can't be the only one that looks forward to the superscience phase of building Big Dumb Objects of my very own. And this really, really expands it. I can see this mod becoming an absolutely great one with some more TLC, on the scale of Gigastructures as a late-game gamechanger.
But I did it, and finally played a game centered around it!
I love the concept. I have always felt underwhelmed by the megastructures that look enormous, but are really pathetically tiny. When I saw this mod, I pretty much dropped everything to play a game with it.
It's a great start, but needs some tweaking. It would still take me, like, five hundred years to build an A class Dyson. With lots of mods boosting megastructure build time.
That's far more realistic... but also totally useless. Stellaris simply does not run fast enough to ever get it. The need to 'tech up' through multiple increasing rings of Galactic Builders Associations is... nonobvious. And a slog. Due to character limits here, I'll mostly drop my thoughts in the feedback discussion!
The removal habitats are really the only thing I changed due to personal preference, so if you want them back in they'll be in the next update. Although The Circle of Life still won't require it.
Removing Voidborne and habitats seems weird and pointless.
And disabling settlement and migration seems weird and like it should be it's own mod, for niche players, because I can't see many people needing that, and it's completely unrelated to everything else.
Like The scaling megastructures sounds really cool and immersive, but I kind of hate everything else lol.
*Except for robots since the modifiers don't work corrcetly.