Transport Fever

Transport Fever

Girder Bridges
43 Comments
JK  [author] May 18, 2020 @ 9:49am 
@dagosoyyo - The grey girder part is a normal bridge, that should appear in the list with the standard ones. It has no ends or pillars. These are added manually, from the Assets menu. They need to be placed onto existing rail or road, such that they snap to the correct height.
dagosoyyo May 17, 2020 @ 4:40pm 
Hello, is there a video showing how to use these bridges? Whenever I try to build one, they get stuck in the ground; you can hardly see the tip of the iceberg, but not the bridge...
JK  [author] May 14, 2020 @ 12:02am 
@Neighbor Kid - I'm improving my bridges and they should get finished this month. Thanks.
Neighbor Kid May 13, 2020 @ 3:00pm 
please bring your bridge to tpf 2!
JK  [author] Jul 17, 2019 @ 10:31am 
@Mobius_22 - When the track has ground under it, moving to the mouse point to either side of the track flips the direction of the support. (This can do the retaining walls for the ends of embankments etc.) If you want put a support in the middle of a bridge, then moving the mouse either side has no affect. The only way to flip the support then is move the camera view so it is looking from the other side of the track, then move the mouse pointer away, then bring it back.
Mobius_22 Jul 17, 2019 @ 10:17am 
I'm having an issue with the supports on the bridges. I can't flip them around by moving them from one rail to the next (as with signals). Is there another way to do it, or am I just doing something wrong? For the record it works fine on standard tracks, but of course there's no point in using the supports there.
MrKellet May 19, 2019 @ 9:21pm 
My only problem with this bridge is that it doesn't match up with EGI which is far more limiting in terms of bridge speed limits :\

That probably won't stop me from using it tho :P

btw: love your mods, really top notch stuff.
SpecialistZer0 Aug 14, 2018 @ 1:58pm 
@JK Been using this mod for a while now and it has fast become my goto bridge build, thank you for all your hard work.
andykesslerilm May 29, 2018 @ 7:58am 
Too bad that the abutment (bridgehead) does not automatically slip on the road.:steamsad:
The track works great.:steamhappy:
JK  [author] Mar 20, 2018 @ 10:34am 
@rend0 - Do you mean for the game to use these bridges for roads over water when it first generates the map? If so, I don't it could be done easily. If you mean; could you or others use this mod with your map for user built stuff, then yes, this bridge mod can be added to a saved game at anytime through the plus button mod list in the Load page from main menu.
rend0 Mar 19, 2018 @ 7:49pm 
@JK - Been working on a steam era custom map of Temple Meads and the surrounding area and these would look great! But I'm guessing the mod needs to be installed when generating map for the first time? Doesn't appear to be in the list of installed mods for saved games...
JK  [author] Mar 17, 2018 @ 3:24pm 
@dragontrain LP - "The bridge triggers software problems for me." - I don't speak German, but if can report the error message I might be able to help.
Mäxi G Mar 17, 2018 @ 2:30pm 
Die Brücke löst bei mir Software Probleme aus.
YOLO ONO Mar 14, 2018 @ 10:18pm 
Great! Love all your GWR stuff, thanks mate!
hdtomo Mar 14, 2018 @ 12:36pm 
for the first time im gonna do a 1800s map at 1880 because its hard. buses are slow then. but im gonna use this to use it for my trains i learnt i should use this in a american campain. thank you for making this to help me prepare
buttheadlovepantera Mar 14, 2018 @ 10:10am 
Locos even
buttheadlovepantera Mar 14, 2018 @ 10:10am 
Ill take a look at the pair of them. And im looking forward to you getting through your list. theres a lot of very nice loos in the GWR stable. thanks man
Olde&Grumpy Mar 13, 2018 @ 5:07am 
Thank you JK and all the other modders for releasing UK stuff. Hard work is much appreciated!
Hieronymus Mar 12, 2018 @ 12:29pm 
cool
JK  [author] Mar 12, 2018 @ 11:50am 
@buttheadlovepantera - Thanks. killakanz and velvetmafia regularly produce BR engines and both have done engines built by the Big Four in the past. I don't know whether they'll do more in the future or just BR. I might be quite a while getting through my GWR list, so couldn't assume no other modders would have started by then.
buttheadlovepantera Mar 12, 2018 @ 11:24am 
Hey jk. Really like your work. Glad to hear youre planning on more locos. Is there any specific modders i should be looking for with regards to the big 4 railway companies? Thank you for what youve already done.
JK  [author] Mar 12, 2018 @ 10:49am 
@EGFR Productions - It looks an interesting engine, but not one for me unfortunately.
♛ Aces High Mar 12, 2018 @ 7:53am 
I like it. Thank you very much for your Work!
Enzojz Mar 12, 2018 @ 3:19am 
Well done!
Northerner Transport Hub Mar 12, 2018 @ 3:00am 
pretty good
Northerner Transport Hub Mar 12, 2018 @ 3:00am 
about time too! I`ve been waiting for ur next mod
EGR Productions Mar 12, 2018 @ 1:07am 
hey JK could you do a USATC S160 transport fever and also awesome work
mudrig69 Mar 11, 2018 @ 11:20pm 
thank you for the mod its awesome
pr40106 Mar 11, 2018 @ 4:05pm 
Great mod - many thanks!
Peak oil Mar 11, 2018 @ 9:34am 
nice ty
JK  [author] Mar 11, 2018 @ 8:37am 
@azure_wolf_22 - I intend to create more GWR trains currently and have quite a few more to do. I'd consider other railways, but other modders could have started on them by then. Most needed in my view are some LNER carriages, since the game has two iconic LNER engines. It also depends where the developers take the game next.
azure_wolf_22 Mar 11, 2018 @ 7:38am 
Once again, very spot on work. Curious, is the GWR rthe only British Railway youll be working on, or are there plans for the others, like Bluebell and LNER?
JK  [author] Mar 11, 2018 @ 6:14am 
@marcus.mackan.eklund - That's correct. Unfornately the game's bridge tool wouldn't create this type of bridge properly if supports were included. So, as in the text and images above, the brick supports at each end, should be added by the player seperately, after the making bridge with the standard bridge method. Here's a real life example : http://www.geograph.org.uk/photo/1792348
9CF8 Mar 11, 2018 @ 4:44am 
These bridges has no supports
GDRacer22 Mar 10, 2018 @ 6:07pm 
May be more in the UK scene but i see it working in America XD
gavt1976 Mar 10, 2018 @ 5:04pm 
Amazing mod JK, i really like this one. :)
HexAyed Mar 10, 2018 @ 3:28pm 
These first appeared in my home city of Manchester in 1829 :D
JK  [author] Mar 10, 2018 @ 12:01pm 
@Wief Chiggum - Unfortunately I'm mostly only interested in UK stuff and these ones aren't similar enough to UK bridges to be worth my while. If you haven't seen it already, there is also this bridge mod by JoeFried that give a lot more options than the game's standard ones : http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1177726084
sheep21 Mar 10, 2018 @ 11:57am 
lovely. this will make much more sense for my construction post 1890 in cities and the like
Thad Mar 10, 2018 @ 11:49am 
Incredible! Would you consider making American-styled railway bridges too? Here's a common one used on almost all American/Canadian railways post-1900:
http://www.porthopehistory.com/railways/cnor/cnor_1.jpg
http://www.porthopehistory.com/railways/cnor/cnor_2.jpg
http://www.porthopehistory.com/railways/cnor/cnor_5.jpg

And, for the period between 1850-1900, maybe some proper timber trestle bridges?
Due to the abundance of wood in the US/Canada and it being relatively cheap to cut down and turn into lumber, almost all train bridges were originally wooden before being replaced by steel in the 1900s:
http://p6.storage.canalblog.com/66/10/753354/72800418.jpg
https://static.panoramio.com.storage.googleapis.com/photos/large/49958874.jpg

Thank you for your work. :steamhappy:
Norfolk_Chris Mar 10, 2018 @ 10:08am 
Thanks! Another great asset.
Dx Mar 10, 2018 @ 10:01am 
These are beautiful, I can find multiple uses for these, thank you JK
General Tso Mar 10, 2018 @ 8:42am 
Looks great! Thank you for the nice addition.