Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

The Enemy of My Enemy
104 条留言
gibberish_always 2023 年 10 月 17 日 上午 7:16 
Enjoyable UGC with good witty dialogue and a companion who adds to the vibe and the combat. Rewards a ranged/quickness play-through, clearly has options for other builds as well. A good complete mission which feels like a good run, works smoothly, and is easily completed before bed.
royalamphibian  [作者] 2023 年 5 月 11 日 上午 5:24 
I'm so glad to hear you enjoyed it, thank you!
Dogheadedguywearingatrenchcoat 2023 年 5 月 10 日 下午 2:43 
Really enjoyable, short UGC that doesn't faff about and gets right into the feel of a grounded but unusual solo run. Nails the small-time shadowrunner and corp feel.
royalamphibian  [作者] 2022 年 4 月 2 日 上午 5:08 
Thank you for playing it, glad you had fun! :D
Monroe 2022 年 3 月 26 日 下午 3:20 
Really a perfect mod. Mods don't have to be super long to be enjoyable and memorable. I had some items disappear from inventory on Mikey but on normal there were still more than enough items to make it through.
DarkSpiral 2022 年 2 月 16 日 下午 7:48 
Solid little run. Thanks for sharing it!
royalamphibian  [作者] 2021 年 1 月 4 日 下午 4:12 
yeah i see your point, and i agree, but to be honest it was a while ago that i made this and i don't even remember all of my reasons for disabling imports :/ it's possible that i just got overwhelmed a bit and worried too much about extra variables to consider, or something like that, but i'm not entirely sure at this point. i'm so glad you enjoyed it anyway though, it's so great to hear that people liked what i made, thank you!
KronoKinesis 2021 年 1 月 4 日 下午 3:33 
I enjoyed this UGC. The story was engaging and the dialogue was written well. Although I would have preferred if I could have imported my own character along with more reasonable karma rewards, since it was so short. Would be nice to use this as a single optional run between campaigns for imported characters.
royalamphibian  [作者] 2020 年 5 月 24 日 下午 4:11 
well, in any case, i'm glad you enjoyed it overall! :D
El_Poco 2020 年 5 月 24 日 上午 5:25 
Don't worry about it: balancing fights isn't easy to start with, and it's even more difficult with a small team, where it will depend a lot on the PC.
In my case, I found it pretty good, not too simple but not too punishing either. It's not like it's something you'll play to scratch your tactical itch anyway.
royalamphibian  [作者] 2020 年 5 月 24 日 上午 5:17 
oh, you meant balancing the actual fights based on character level. well, it's not like these fights here are very balanced anyway, i failed hard at that.
royalamphibian  [作者] 2020 年 5 月 24 日 上午 5:14 
you're welcome! I'm sorry about some balance issues, especially with those first few fights, i can't fix that anymore, sorry :( I'm glad you enjoyed it! Iirc It's actually pretty easy to enable character import, but I had some doubts because of this being my first thing of this type I've made, I didn't know how people would react to some things depending on how attached they are to their character, and also because of overthinking lol. Thank you for the comment and the nice things you said, I'm so glad you enjoyed it!
El_Poco 2020 年 5 月 24 日 上午 2:24 
A "short" mission (I'd say about the duration of a mission in the original games) that's well designed and well written. You start alone and have to face a few guards so you need a character who can fight a bit.

I like the bigger UGCs, but I feel like individual short runs like this one are really cool, a bit like playing different sessions of the PnP games with different GMs. It could have been interesting to allow players to import a character, so that such UGC missions could be played as that runner's career, but that would probably make it more difficult to balance.

Anyway; thanks a lot for that nice experience!
royalamphibian  [作者] 2020 年 4 月 2 日 下午 2:11 
Thank you, I'm so glad you liked it!
strubet 2020 年 3 月 23 日 下午 10:41 
Just wanted to also add that I really enjoyed this Mod as well. Great story, interesting combat and no bugs for me. Thanks!
royalamphibian  [作者] 2020 年 2 月 9 日 上午 6:59 
aw man, thank you so much! I'm glad you liked it!
legodj16 2020 年 1 月 30 日 上午 5:10 
A really fun and short story. Really enjoyed the story and how well written it was. Really good job!
royalamphibian  [作者] 2020 年 1 月 28 日 上午 6:09 
Hey, thank you! I'm glad you liked the story! Thank you again for the more critical feedback tho, it WAS really useful and informative. But I'm glad it left a more or less positive impression in the end :D
Zane Grey 2020 年 1 月 28 日 上午 2:09 
I actually played through again, and it's about as straightforward as other fans have mentioned. The story is well written, planned, and executed, and the difficulty is infinitely easier after picking up some backup on the ground floor. A new character just has to be built to make it that far, and then the rest is very fun.
royalamphibian  [作者] 2020 年 1 月 19 日 下午 12:12 
oh and also, thank you HKnuts :D
royalamphibian  [作者] 2020 年 1 月 19 日 下午 12:08 
okay, that's fair. I'm sorry you wasted time because I didn't provide enough information :( I was learning most of these things myself when making it, it was really hard for me to figure out the difficulty, and some other mechanics. Thanks for the feedback; just for the record, I won't be able to fix this run anymore, I don't think, but I appreciate your opinion and suggestions, and will keep it in mind if I ever make anything else. Thank you for playing, and sharing your thoughts, much appreciated!
Zane Grey 2019 年 12 月 19 日 下午 8:34 
No option for cyberware at the start, but you gave me a crummy stick instead. The problem with a solo run is that I am the only target that can be shot, multiple times, while I start with only 2 APs. It would be better to add a disclaimer to go SMG or Shaman before having the player waste time at character creation.
HKnuts 2019 年 10 月 18 日 下午 3:45 
Nice and simple. A satisfying little romp.
royalamphibian  [作者] 2019 年 7 月 27 日 上午 10:55 
omg thank you guys so much for the nice comments! thank you, i'm glad you enjoyed it.
toddbryanton 2019 年 7 月 14 日 下午 11:17 
Very good self-contained run. Well-written, gets a memorable character and a solid story arc across in an hour.
DaveOfDeath 2019 年 7 月 7 日 下午 2:53 
(waves)

Hi there.
Methos Black 2019 年 7 月 7 日 上午 1:53 
So to cut things short: Yes, combat can be more on the difficult side of things, but at least part of it is one's own decisions (bad placement of your characters/not using cover, etc).
Story- and character-wise it certainly is a nice departure from the 'average' UGC to be found with Mikey being a morally upstanding guy overall and the bad boss-lady being quite the opposite of it.
I'd definitely like to see more from you in this vein, you totally seem to have a good grasp on the design- and character-aspects necessary to make good stuff.
Keep up the good work (provided you find the time and motivation for it :D).

Also: Hi DaveOfDeath! o/

(sorry for double post. Too many characters ^^)
Methos Black 2019 年 7 月 7 日 上午 1:53 
Well, time for me to throw my 2 cents at you ;)
I actually subscribed to your mod here last May, so I've had more than just a single run-through since then which in itself is probably already a sign of how enjoyable this little piece of work is.
As others have said before this nicely delves into shadowrunning: Getting a job that isn't necessarily what you expect it to be and possibly being played by your employer (as if you never were heh).
Mikey is also very sympathetic. Even when I try and play an a-hole char I just can't help but like/pity Mike and try to help him. Certainly helps that he's actually useful in more than just a few ways and adds a nice bit of character and inisght on happenings.
Roybrus 2019 年 6 月 30 日 下午 9:23 
I just wanted to say thank you for all your hard work on this, this was a really fun mission, I enjoyed it a lot!

I actually really like that it was a single mission, I was able to sit down and play through it at the airport while I was waiting and it was really well developed in terms of character and story, well balanced, and fun. :) This is certainly a case of quality over quantity, and I think the single mission format for this type of story was a really cool choice.

Over all, it was extremely well done! Great job!
royalamphibian  [作者] 2019 年 6 月 25 日 上午 3:33 
thank you for the comment, I'm glad you enjoyed it!
ZachTier 2019 年 6 月 20 日 下午 6:00 
This was a lot of fun! The run was interesting and a great way of showing the underhanded and often doublecrossing nature of being a shadowrunner . Thanks for the fun run!
royalamphibian  [作者] 2019 年 5 月 11 日 上午 8:32 
aw, thanks, guys! I'm really glad you enjoyed it :)
hottomo 2019 年 5 月 10 日 上午 6:08 
Funny run, thank you :)
kusoika 2019 年 5 月 8 日 下午 4:33 
Really pleasant surprise. This run feels like it comes straight out of one of the main games.
royalamphibian  [作者] 2019 年 1 月 15 日 下午 12:36 
thank you :)
Skree 2019 年 1 月 15 日 上午 11:55 
That's ok. I think this is still a small but extremely polished adventure. Kudos to you, you did an excellent job still :)
royalamphibian  [作者] 2019 年 1 月 15 日 上午 11:21 
nothing changed in that regard, I didn't really have the time to work on this anymore, sorry :(
Skree 2019 年 1 月 6 日 下午 11:56 
SPOILERS BEWARE

I am curious. Can you still not kill the brat and "win"? I remember discussing this with the author and he seemed to agree that perhaps that was a bit too much driven. The kid deserves death.
royalamphibian  [作者] 2018 年 10 月 10 日 下午 10:46 
aw man, thank you so much! I'm so glad you liked it, thank you for your comment!
wave.of.atla 2018 年 10 月 10 日 下午 5:08 
This was a wonderful treat. Thank you! The characters were all unique and the epistolary storytelling was actually masterfully done. Mikey's unreliable narration was such a nice thematic tie-in to the nature of a Shadowrun story. Felt real emotions in unexpected ways from such a perfectly short story.
royalamphibian  [作者] 2018 年 9 月 8 日 上午 11:15 
thank you!
CRITLER 2018 年 9 月 8 日 上午 11:09 
I enjoy a challenge. Great story!
royalamphibian  [作者] 2018 年 9 月 8 日 上午 10:32 
Yeah, I really had a hard time figuring out difficulty levels and some factors contributing to it, AND with adapting to different play styles. Sorry.
CRITLER 2018 年 9 月 8 日 上午 10:06 
tfw i spec'd for cyberware

had to pull mobs one at a time with strange angles, take them out with a baseball bat, then had to run from the first double mob pull while completing first floor objectives until i met mikey who finally took out my pursuers, hid from second and third floor mobs using mikey to take them all out, reached the top floor with no docwagons, no drugs, and 2 medkits, hid in a corner of the elevator, blocked myself with mikey and reloaded 4 times until the rng gods gave me a solo mikey win on the endboss on hard difficulty
DaveOfDeath 2018 年 8 月 18 日 上午 7:02 
Not entirely true... I was one of the guys who ported Dead Man Switch into HK...
Melodic Aria 2018 年 8 月 17 日 下午 11:38 
And even then, most people were working on mods for Dragonfall or Returns and you sadly just can't transfer them from one game to another. It'd all have to be redone and understandably, nobody wants to do that.
DaveOfDeath 2018 年 7 月 23 日 下午 3:23 
It's a ton of work to build even a small one... That's why there are so "few". Big mods are hundreds or even thousands of hours in development.

I like the "why so few" and "I would if it didn't take so long" in the same comment... Nice touch.
royalamphibian  [作者] 2018 年 7 月 23 日 下午 2:48 
Uh, yeah, I know I can? And I plan to?
It's not really that odd how few there are, because like you said yourself, making them takes a lot of time and dedication. Which is why I only finished a single short one since getting into it.
Dcard 2018 年 7 月 23 日 下午 2:20 
You know that you can continue on doing things if you what to. It is odd how little mods there are for this game. I kind of played all the good mods under a week or two...
If I had time I do what to make mods for this game...
royalamphibian  [作者] 2018 年 7 月 21 日 上午 9:05 
Hey, thank you so much!