安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






https://forum.paradoxplaza.com/forum/index.php?threads/dev-team-2-1-0-documentation-if-else_if-else.1100202
Your scripts may be doing the wrong thing silently if you need to update them.
Yeah, fanatic spiritualist is why it got me there. Didn't know that was a limiter. XD Good to know, and makes a bit of sense.
potential = {
not = { has_edict = industrial_focus }
not = { has_edict = agricultural_focus }
not = { has_edict = energy_focus }
or = {
has_building = building_engineering_facility_2
has_building = building_engineering_facility_3
has_building = building_engineering_facility_4
has_building = building_physics_lab_2
has_building = building_physics_lab_3
has_building = building_physics_lab_4
has_building = building_biolab_2
has_building = building_biolab_3
has_building = building_biolab_4
has_building = building_hab_laboratory_module
}
owner = {
NOT = { has_ethic = ethic_fanatic_spiritualist }
}
}
The Industrial, Energy, and Agricultural ones show up fine for me, so I'm not sure why the research one doesn't show.
The negatives should outweigh the positives, otherwise, generally speaking, your empire will swim in more resources (be it energy, food or minerals) than without the mod.
has_building = building_engineering_facility_2
has_building = building_engineering_facility_3
has_building = building_engineering_facility_4
has_building = building_physics_lab_2
has_building = building_physics_lab_3
has_building = building_physics_lab_4
has_building = building_biolab_2
has_building = building_biolab_3
has_building = building_biolab_4
has_building = building_hab_laboratory_module
}
owner = {
NOT = { has_ethic = ethic_fanatic_spiritualist }
}
Tested with all kinds of civs & labs on level 1 and 2, nothing. Rest of focuses are working.