Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Universal Diplomacy - DEI version
39 opmerkingen
shadowevor 28 nov om 18:03 
I have 28 mods activated so I'm not sure if it's a mod conflict or it just doesn't work with the HatG campaign. I ended up with using this mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3428834232 to annex my client states.
scottfree001  [auteur] 22 nov om 21:49 
I didn 't even know there was such a thing. What mod are you using to play Hannibal with DEI?
shadowevor 22 nov om 11:18 
Hello. Does the mod work in Hannibal at the Gates (with DEI)? In my game I cannot make any confederation as Carthage.
scottfree001  [auteur] 7 nov om 20:30 
Thanks Anfax. I think the Alexander campaign uses different factions, which may be why you are not seeing the options. I will look into this in the near future.
Anfax .50 7 nov om 10:20 
@scottfree001: Hi man, first of all..nice mod! Totally ads much more deep and roleplaying to the game. I have a question though, seems i can't create satrapies in Alexander's campain. And, but i don't know if this is Rome2 code related, seems if I beat an enemy satrapy, I cant vassalize the satrapy, just conquering.

Many thanks in advance
AdamEternal 12 sep om 2:07 
👌Thanks!
scottfree001  [auteur] 11 sep om 11:51 
It is save game compatible with vanilla, so it is probably save game compatible with DEI
AdamEternal 10 sep om 3:21 
Save game compatible?
Joles 24 aug om 8:50 
@scottfree001: Hi...it seems the same as the official submod from Dresden or is there a difference? The original submod was updated 2019 lastly so I guess your mod is better for the current 1.3.4, right?
scottfree001  [auteur] 8 aug om 18:35 
@Aech I totally agree. My mod doesn't affect that though, just makes your client states and satrapies more agreeable.
scottfree001  [auteur] 8 aug om 18:34 
@nwise2446: razing a city without keeping it is SACKING it, which should be an option for all factions.
nwise2446 1 aug om 19:07 
Why can't I raze a city without keeping it? I'm not sure this mod is working at all.
Aech 14 jul om 17:17 
i feel like the diplomacy sistem of Rome 2 is really broken never made sense we offer 250000 gold as minimum click and don't shock the IA at all, he considers our coffers instead of them. IF you put 20x the yearly income a nation it should make them very agreable, instead of not bothering at all.
scottfree001  [auteur] 24 jun om 19:37 
NP
Phukface 22 jun om 18:35 
Yay! Thank you so much m8
scottfree001  [auteur] 22 jun om 11:23 
@Phukface: done. all factions should now have the option to make either vassals or client states
Phukface 21 jun om 23:00 
ty! I love this mod and use it all the time, just don't like making clients instead of satraps even with all the mods that make client states better
scottfree001  [auteur] 21 jun om 20:59 
I will check on that
Phukface 20 jun om 23:28 
Would there be a way to make it so that all factions are able to create vassals? I'm not fond of creating client states since they don't share the wars their owner has going on
Tarquinius 27 mei om 12:57 
@scottfree001 thank you for your reply. i have checked my mod loading order and your mod is above dei. So i started hunting for the cause. I found that there seems to be a conflict with another submod. If that is disabled your mod works. Thank you
scottfree001  [auteur] 24 mei om 20:26 
@Tarquiius: thanks for trying the mod. I just tested it and was able to confederate with the Etruscans. You have to make peace or at least propose peace, before the join confederation option shows up. It does work, though. Make sure to put the mod above divide et impera.
Tarquinius 24 mei om 12:09 
Is it normal that i cant confederate with the etruskans when playing as rome? I never see this option in the diplomatics tab.
udkudk 16 feb om 13:23 
Awesome mod, thank you!
scottfree001  [auteur] 13 feb om 19:24 
@Taylor, I believe so
Taylor 13 feb om 3:59 
is this save game compatible?
scottfree001  [auteur] 26 nov 2024 om 15:06 
@GriffMeister: I wanted the nomadic confederacy to not be faction specific, but an overlapping name for all the factions within that culture. DEI was already using the Greek name for the confederacies, so I continued that trend. Skolotoi is just a generalized name the Hellenes/Greeks called them.
scottfree001  [auteur] 26 nov 2024 om 15:01 
@Leondas: I don't play DEI much anymore. What problems are you seeing?
GriffMeister 9 nov 2024 om 10:51 
The nomadic confederacy names should be more fleshed out.

The Saka Rauka (who eventually formed the Indo-Saka Kingdom) should become the "Sahiya" which is the Sandskrit term for Saka.

The Roxolani, being Sarmatian, should take a Hellenic term for Sarmatian; "Sarmatai."

The Royal Scythians by extension should be Ateadai because of their ruling dynasty being descended and made great in-game by the leader Ateas who starts off as the presumptive heir to the throne.
Leondas 8 nov 2024 om 2:52 
Update again!
scottfree001  [auteur] 22 apr 2024 om 19:05 
Updated. Let me know if Baktria is still a problem
Exorcisto 24 nov 2023 om 20:29 
Please update
daniel.zoltan13 5 sep 2023 om 0:34 
it is not working..
flogi 21 aug 2022 om 5:52 
Unfortunate. Would that be possible from a modding point of view?
scottfree001  [auteur] 20 aug 2022 om 13:29 
yes that is correct. sorry
flogi 18 aug 2022 om 7:58 
Do I read that correctly that I can only confederate in my culture group? I'm looking for a way to annex my client states as carthage.
scottfree001  [auteur] 8 jul 2022 om 11:51 
roger that
kynzE 27 jun 2022 om 15:39 
Hey Scott, I'm playing as the Seleucid Empire, but none of the options are showing up... the mod might need an update :)
Otherwise, great job :D
Sedulus 22 sep 2018 om 0:50 
Hi. How can I view the file? Have tried similar projects, but somehow never worked. I want to change the file so that the tribes can not be destroyed but only subjected or released. I would like to modulate my game so that I also meet the tribes as Rome where they existed, or others, and do not encounter large factions where none existed.
Juda 19 sep 2018 om 7:22 
update?