Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Universal Diplomacy - DEI version
39 commenti
shadowevor 28 nov, ore 18:03 
I have 28 mods activated so I'm not sure if it's a mod conflict or it just doesn't work with the HatG campaign. I ended up with using this mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3428834232 to annex my client states.
scottfree001  [autore] 22 nov, ore 21:49 
I didn 't even know there was such a thing. What mod are you using to play Hannibal with DEI?
shadowevor 22 nov, ore 11:18 
Hello. Does the mod work in Hannibal at the Gates (with DEI)? In my game I cannot make any confederation as Carthage.
scottfree001  [autore] 7 nov, ore 20:30 
Thanks Anfax. I think the Alexander campaign uses different factions, which may be why you are not seeing the options. I will look into this in the near future.
Anfax .50 7 nov, ore 10:20 
@scottfree001: Hi man, first of all..nice mod! Totally ads much more deep and roleplaying to the game. I have a question though, seems i can't create satrapies in Alexander's campain. And, but i don't know if this is Rome2 code related, seems if I beat an enemy satrapy, I cant vassalize the satrapy, just conquering.

Many thanks in advance
AdamEternal 12 set, ore 2:07 
👌Thanks!
scottfree001  [autore] 11 set, ore 11:51 
It is save game compatible with vanilla, so it is probably save game compatible with DEI
AdamEternal 10 set, ore 3:21 
Save game compatible?
Joles 24 ago, ore 8:50 
@scottfree001: Hi...it seems the same as the official submod from Dresden or is there a difference? The original submod was updated 2019 lastly so I guess your mod is better for the current 1.3.4, right?
scottfree001  [autore] 8 ago, ore 18:35 
@Aech I totally agree. My mod doesn't affect that though, just makes your client states and satrapies more agreeable.
scottfree001  [autore] 8 ago, ore 18:34 
@nwise2446: razing a city without keeping it is SACKING it, which should be an option for all factions.
nwise2446 1 ago, ore 19:07 
Why can't I raze a city without keeping it? I'm not sure this mod is working at all.
Aech 14 lug, ore 17:17 
i feel like the diplomacy sistem of Rome 2 is really broken never made sense we offer 250000 gold as minimum click and don't shock the IA at all, he considers our coffers instead of them. IF you put 20x the yearly income a nation it should make them very agreable, instead of not bothering at all.
scottfree001  [autore] 24 giu, ore 19:37 
NP
Phukface 22 giu, ore 18:35 
Yay! Thank you so much m8
scottfree001  [autore] 22 giu, ore 11:23 
@Phukface: done. all factions should now have the option to make either vassals or client states
Phukface 21 giu, ore 23:00 
ty! I love this mod and use it all the time, just don't like making clients instead of satraps even with all the mods that make client states better
scottfree001  [autore] 21 giu, ore 20:59 
I will check on that
Phukface 20 giu, ore 23:28 
Would there be a way to make it so that all factions are able to create vassals? I'm not fond of creating client states since they don't share the wars their owner has going on
Tarquinius 27 mag, ore 12:57 
@scottfree001 thank you for your reply. i have checked my mod loading order and your mod is above dei. So i started hunting for the cause. I found that there seems to be a conflict with another submod. If that is disabled your mod works. Thank you
scottfree001  [autore] 24 mag, ore 20:26 
@Tarquiius: thanks for trying the mod. I just tested it and was able to confederate with the Etruscans. You have to make peace or at least propose peace, before the join confederation option shows up. It does work, though. Make sure to put the mod above divide et impera.
Tarquinius 24 mag, ore 12:09 
Is it normal that i cant confederate with the etruskans when playing as rome? I never see this option in the diplomatics tab.
udkudk 16 feb, ore 13:23 
Awesome mod, thank you!
scottfree001  [autore] 13 feb, ore 19:24 
@Taylor, I believe so
Taylor 13 feb, ore 3:59 
is this save game compatible?
scottfree001  [autore] 26 nov 2024, ore 15:06 
@GriffMeister: I wanted the nomadic confederacy to not be faction specific, but an overlapping name for all the factions within that culture. DEI was already using the Greek name for the confederacies, so I continued that trend. Skolotoi is just a generalized name the Hellenes/Greeks called them.
scottfree001  [autore] 26 nov 2024, ore 15:01 
@Leondas: I don't play DEI much anymore. What problems are you seeing?
GriffMeister 9 nov 2024, ore 10:51 
The nomadic confederacy names should be more fleshed out.

The Saka Rauka (who eventually formed the Indo-Saka Kingdom) should become the "Sahiya" which is the Sandskrit term for Saka.

The Roxolani, being Sarmatian, should take a Hellenic term for Sarmatian; "Sarmatai."

The Royal Scythians by extension should be Ateadai because of their ruling dynasty being descended and made great in-game by the leader Ateas who starts off as the presumptive heir to the throne.
Leondas 8 nov 2024, ore 2:52 
Update again!
scottfree001  [autore] 22 apr 2024, ore 19:05 
Updated. Let me know if Baktria is still a problem
Exorcisto 24 nov 2023, ore 20:29 
Please update
daniel.zoltan13 5 set 2023, ore 0:34 
it is not working..
flogi 21 ago 2022, ore 5:52 
Unfortunate. Would that be possible from a modding point of view?
scottfree001  [autore] 20 ago 2022, ore 13:29 
yes that is correct. sorry
flogi 18 ago 2022, ore 7:58 
Do I read that correctly that I can only confederate in my culture group? I'm looking for a way to annex my client states as carthage.
scottfree001  [autore] 8 lug 2022, ore 11:51 
roger that
kynzE 27 giu 2022, ore 15:39 
Hey Scott, I'm playing as the Seleucid Empire, but none of the options are showing up... the mod might need an update :)
Otherwise, great job :D
Sedulus 22 set 2018, ore 0:50 
Hi. How can I view the file? Have tried similar projects, but somehow never worked. I want to change the file so that the tribes can not be destroyed but only subjected or released. I would like to modulate my game so that I also meet the tribes as Rome where they existed, or others, and do not encounter large factions where none existed.
Juda 19 set 2018, ore 7:22 
update?