边缘世界 RimWorld

边缘世界 RimWorld

Sparkling Worlds Extension - BMC Hardcore Patch
18 条留言
Albion  [作者] 6 月 14 日 下午 3:56 
Updated to 1.6 Enjoy!
Please report any issues.
MR.SUPERIFICK 2020 年 3 月 25 日 上午 8:34 
thanks =D
Albion  [作者] 2020 年 3 月 3 日 上午 9:19 
Now available in 1.1 and 1.0
Enjoy the mod.
MR.SUPERIFICK 2020 年 1 月 19 日 上午 11:54 
i myself struggle to find a good faction to fight that dose not put you way ahead after the drops
from one wave this would help =p
MR.SUPERIFICK 2020 年 1 月 19 日 上午 11:51 
hi had a idea dont know if you like it or not. but a option that they auto destruct there gear on death to avoid you profiting from them, maby by de-spawning the gear when thay die or using the explode on death ?
Killerrj 2020 年 1 月 1 日 上午 6:09 
Does this add-on mod have save-file compatibility?
nubcake -MeoW- 2019 年 8 月 19 日 下午 5:12 
I am really enjoying this mod. The hoard of super-nasties dropping in every so often.

One thing is, if the 'forever hostile' aspect here was changeable (like an option in mod options) that would be awesome. I like that they're very hard to fight, and would be nice to make friends with them and keep on their 'good side' simply because they're so tough?
Albion  [作者] 2019 年 6 月 4 日 上午 4:43 
Looks like some other event or your storyteller is broken. Definitely caused by another mod, sorry.
Ahmet 2019 年 6 月 4 日 上午 3:03 
probably not bc of this mod, when i removed it, i got errors again
Ahmet 2019 年 6 月 4 日 上午 2:26 
i found this error, i use time based dangers :

Too many tries finding incident time. minSpacingDays is too high.
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
RimWorld.IncidentCycleUtility:GenerateHitList(Int32, Int32, Int32, Single, Single, Int32, Single, Int32)
RimWorld.IncidentCycleUtility:IncidentCountThisInterval(IIncidentTarget, Int32, Single, Single, Single, Single, Single, Single, Single)
RimWorld.<MakeIntervalIncidents>c__Iterator0:MoveNext()
RimWorld.<MakeIncidentsForInterval>c__Iterator1:MoveNext()
RimWorld.<MakeIncidentsForInterval>c__Iterator0:MoveNext()
RimWorld.Storyteller:StorytellerTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update_Patch1(Object)
Ahmet 2019 年 6 月 1 日 上午 1:58 
yes, i always annoyed bc of blue moon too easy, their raids was the weakest ones and it is solved now :D
Albion  [作者] 2019 年 3 月 9 日 上午 4:00 
You can always remove the extension mod without any problems. Then you can befriend them like rough outlanders. They are not intended to be peaceful if you have the hardcore patch installed.
Mahmen 2019 年 3 月 9 日 上午 1:27 
Ah I see, That info would have been useful before I went into all the trouble kidnapping them and treating their wounds so I could release them healthy.
I was under the impression that since they got buffed, they'll send better troops to assist me when we become allies. We'll at least my trbals got excellent quality spacer gear super early.

Maybe add an option to make them peaceful?
Albion  [作者] 2019 年 3 月 8 日 下午 11:57 
Yes, this extension makes the Blue Moon Corp forever hostile. It's the hardcore extension after all ;)
It also improves the gear equipped by Blue Moon soldiers and increase their numbers for raids.
Mahmen 2019 年 3 月 8 日 下午 11:07 
Does this mod make them forever hostile? I cant seem to improve relations after installing this.
Montana 2018 年 10 月 19 日 上午 5:23 
More and tougher raids? Yes please!
Albion  [作者] 2018 年 10 月 17 日 上午 10:48 
I just updated the mod to v1.0
Enjoy the mod and please report any issues.
If you want to continue with B19 please download the old version from Nexusmods. You can find the link in the forum topic.
Albion  [作者] 2018 年 8 月 28 日 上午 7:00 
I just updated the mod to B19. Enjoy.