Stellaris

Stellaris

[Deprecated] Sean's Planetary Capitals Don't Suck
16 条留言
Raider1  [作者] 2019 年 1 月 13 日 下午 8:15 
Umm, with the massive overhaul from the newest update this mod is no longer needed.
Grzyb 2018 年 12 月 27 日 上午 6:55 
I would like to keep playing with this mod would be a shame if not updated
vamware 2018 年 5 月 22 日 上午 11:47 
why do they have to brake the game , needs update
Raider1  [作者] 2018 年 4 月 17 日 下午 9:31 
I intentionally did not mess with habitat buildings, as they are in an artificial environment in later game stages where this should be less of an issue.
TechSY730 2018 年 4 月 15 日 下午 7:45 
Love this mod. But I noticed that the orbital habitat specific captial building, the Habitat Administration, still only produces energy. Habitats are a Utopia expanion feature. Not sure if there would be a way to fix this without also requiring Utopia, though.
Comrade Clippy 2018 年 3 月 10 日 下午 5:01 
I love the mod but It wrecks havoc on my UI mods. It currently makes the numbers over lap the symbols. If you would be willing to make a compatibility patch, I'd appreciate it(MOD:Thads Dark UI Compilation 1080p). Otherwise Love the Idea, and keep up the good work!
Raider1  [作者] 2018 年 3 月 6 日 下午 4:34 
It just modifies the vanilla ones. They upgrade normally. Only resource collection is modified.
Pode 2018 年 3 月 6 日 下午 2:18 
Do they upgrade properly or to the vanilla buildings? Do both appear in the building list? Been a while since I mucked with buildings and I'm hoping 2.0 made overwriting them work better.
Raider1  [作者] 2018 年 3 月 5 日 下午 11:55 
Outstanding, thanks for the feedback!
Kalisa 2018 年 3 月 5 日 下午 9:27 
Works now, awesome work, ty so much :D
Raider1  [作者] 2018 年 3 月 5 日 下午 2:03 
@Kalisa - So I rewrote the mod. Keep me posted on your results.
Raider1  [作者] 2018 年 3 月 5 日 上午 8:48 
@Kalisa - That is odd. I checked your mod list, and even downloaded and checked PJs Ministry Buildings (it is really clean code, by the way, I learned something), and it appears that the mods shouldn't interfere with mine. A couple more questions:

#1 - Have you tried starting a new game to see if the issue persists?

#2 - Have you tried scrapping and rebuilding the planetary capital buildings?

#3 - Out of curiosity, are you playing a "normal" empire, or a Machine Intelligence or Hive Mind empire?
Kalisa 2018 年 3 月 4 日 下午 8:01 
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1321038040 heres a list of the mods currenty running, quite a long list, afew add their own buildings but i dont think any modify vanilla core structures.
Kalisa 2018 年 3 月 4 日 下午 7:53 
Just want to correct something, apparantly the fully upgraded capital building did have the improvements but none of the non upgraded ones, as for mods im running, let me make up a bundle and il link you to it in abit.
Raider1  [作者] 2018 年 3 月 4 日 下午 4:06 
Hmm, some mods modify buildings without clearly saying so, like mods that rebalance energy collection and such; there are quite a few right now in response to the resource rebalance in the 2.0 update.

What non-graphical mods are you running?
Kalisa 2018 年 3 月 4 日 上午 5:51 
I am running this with several other mods, but none modify any of the default buildings, but for some reason this mod does not seem to work, all my capital buildings have the vanilla values still.