安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Adding a layer of danger to early wormhole travel is a very cool idea. However, it would requite very proficient event coding, and is currently outside of my current modding comfort zone. I will keep the idea in mind, though!
A suggestion if it's possible, not sure if it would be or not. Make it so that until you reach a later (probably custom?) tech, traveling via wormhole is time consuming instead of instant and/or risking that can result in the lose of the science ship.
@Tibbnak - Sounds like an awesome way to play, I have always wanted to try STL. That would be really cool with the new wormhole mechanics; I might have to try that in my next campaign.