Company of Heroes 2

Company of Heroes 2

Hindenburg
11 kommentarer
myusernamesweretaken 9. maj 2018 kl. 23:57 
The Hindenburg Line was actually on the western Front and constructed well after the battle of tannenburg. Still a great map though! I recommend using any ww1 mods for this.
Peertjeh  [ophavsmand] 10. mar. 2018 kl. 12:01 
Haze22 9 Mar @ 2:16pm
Exits from bases So vehicles could fit in them

Fixed the entrances/exits
Peertjeh  [ophavsmand] 10. mar. 2018 kl. 12:01 
James The Alpha 9 Mar @ 3:02pm
I like how you use the great war image!

Thanks James :) the photos inspired me
Voxel 9. mar. 2018 kl. 6:02 
I like how you use the great war image!
Haze22 9. mar. 2018 kl. 5:16 
Exits from bases So vehicles could fit in them
Peertjeh  [ophavsmand] 8. mar. 2018 kl. 23:20 
Haze22 15 hours ago Delete
You should make exits wider, add VP's and relocated HQ's because Brits and USF HQ's are too wide and are cut.

- Fixed cut HQ's, thanks for the advise :)
- Will add VP's shortly
- What do you mean with wider exits?
Shaky Mohel 8. mar. 2018 kl. 13:30 
I like the idea of a trench warfare map, but this needs a little work.
-The Brithish and American bases are too close to the edge of the map, so buildings get cut off. Also the starting areas are massive (I assume so the turrets could go at the edge of the trenches), and I think comand abilities are restricted in those areas, so you couldn't call in artillary or air strikes for almost a third of the map.
-Having the manpower points perpendicular for the length of no man's land allows fuel points to be cut off just by holding the two adjacent manpower points. Also the manpower points on the left side of the map are too close to bases 3 and 4 (and the same goes for the points on the right for 1 and 2). This makes it too easy for one side to hold half of no man's land.
-I think it would be better if no man's land didnt have the trenches, and instead was made up of craters, big tree stups, maybe some low walls, sandbags and barbed wire, ect.
Haze22 8. mar. 2018 kl. 7:50 
You should make exits wider, add VP's and relocated HQ's because Brits and USF HQ's are too wide and are cut.
Ingrimmsch 7. mar. 2018 kl. 6:20 
Great to hear!
Peertjeh  [ophavsmand] 7. mar. 2018 kl. 5:51 
This map is in its early development.
Dont expect it to be perfect.
Just playing with the map editor.
Im updating the map as much as possible ;)
Ingrimmsch 7. mar. 2018 kl. 5:30 
Man kann keine Munitionslager/Treibstofflager auf die Punkte bauen. Außerdem ist der Detailgrad gleich 0!