安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Exits from bases So vehicles could fit in them
Fixed the entrances/exits
I like how you use the great war image!
Thanks James :) the photos inspired me
You should make exits wider, add VP's and relocated HQ's because Brits and USF HQ's are too wide and are cut.
- Fixed cut HQ's, thanks for the advise :)
- Will add VP's shortly
- What do you mean with wider exits?
-The Brithish and American bases are too close to the edge of the map, so buildings get cut off. Also the starting areas are massive (I assume so the turrets could go at the edge of the trenches), and I think comand abilities are restricted in those areas, so you couldn't call in artillary or air strikes for almost a third of the map.
-Having the manpower points perpendicular for the length of no man's land allows fuel points to be cut off just by holding the two adjacent manpower points. Also the manpower points on the left side of the map are too close to bases 3 and 4 (and the same goes for the points on the right for 1 and 2). This makes it too easy for one side to hold half of no man's land.
-I think it would be better if no man's land didnt have the trenches, and instead was made up of craters, big tree stups, maybe some low walls, sandbags and barbed wire, ect.
Dont expect it to be perfect.
Just playing with the map editor.
Im updating the map as much as possible ;)