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It fixes the buildings and wonders that were depending on CombatClasses like the Stables and does the same for similar Social Polies. No rewrite of the code needed :)
*Update: Skimmed through your code. I see you made new CombatClasses and used Update to assign them to units. Also re-added the standard promotions of the original CombatClass to said units.
But this neglects buildings or policies or anything else that functions on CombatClass.
It also isn't very flexible; any mod that adds something (building, policy, UA, etc.) that uses CombatClass will not apply to the modified units. Is there a way to add a secondary class or a sub-class so you can retain the old class (and its applications) while still having the new features?
(Sorry, I know I'm asking a lot, since you'd have to re-write the entire code)
Next patch will include more balancing and fixes, the Supereffective Update: which integrates Flying/ Armored and Mounted units back into the Triangles is set for the next update, however far that may be. Look forward to it !