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报告翻译问题
I can share the txt-files if you like.
We will not be updating SCX anymore. You can read the announcement here
Could you tell me what shipset you were using?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1523989632
(these guys are from Distant stars i think)
Really a small thing, but just pointing it out there.
However I've been unable to verify that the problem exissts within vanilla Stellaris and I'm 120% cure that SCX is physically unable to affect events in this fashion.
Which leaves the only possibility that would make the universe make sense again: are you sure you aren't using some mod that messes with vanilla anomalies and/or adds new ones?
That event should create three ships of the global ship design "NAME_R44". Which is... a pirate corvette. The actual ship instances are created using design = last_created_design parameter, which should be R44, but in your case it is something else.
I have no idea how could that happen and why last_created_design suddenly becomes a SCX Dreadnought. I guess it wrecks your economy that early in the game :)
We'll investigate it, thank you!
And tracking is the best way to fine-tune that balance. Big ships don't have a lot of evasion so tracking is irrelevant against them, but small ships live or die by their ability to dodge stuff. Soooo by lowering dreads' inherent tracking, we can easily make them terrible at fighting corvettes/destroyers without affecting their ability to deal with capital ships.
I'll see about fixing it, thank you! <3
but this method of doing it, just... what? why these numbers specifically and why only 20
2/3 of cap is 3/5 of cancer
Hardcap will cause things to be looking as broken for really big empires on really big maps. Some people play (with mods) on 2k stars maps and even larger ones so their fleet caps can be much more than 1k where hardcap will start working.
It will look like "We are a really big empire with 4k fleet cap that can handle 20 Titans but we cannot afford smaller ships for some reason".
You're probably on Stellaris version 2.0.1. You should upgrade to 2.0.2beta for SCX to work.