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报告翻译问题
Just to double-check, the standard healing you get is as follows:
+20hp in Garrison
+15hp in your Cities
+5hp in enemy territory
+10 everywhere else
So you should be getting double those when next to a river, and these are all handled by different pieces of code. Is it just one you found this to be issue or all of them?
All the best,
Chimp
I had to disable this mod to allow me to play sadly :< Hopefully you're able to fix?
[1464929.113] [Gameplay] ERROR: Invalid Reference on DynamicModifiers.EffectType - "EFFECT_RIVER_ADJACENCY" does not exist in Types
[1464929.113] [Gameplay] ERROR: Invalid Reference on DynamicModifiers.EffectType - "EFFECT_ADJUST_CITY_IDENTITY_PRESSURE" does not exist in Types
https://www.dropbox.com/s/4pdc34rjuyteqyv/Database.log?dl=0
@emperorike - I like to add a little blurb to the Steam mods' Civ description so that on the selection screen it reminds me which civs cannot play with each other because of the duplicate UDs. Like Songhai & Korea, Akkad & Zulu, and Taino & Brazil. Of course, it doesn't work for random selection.
@Chimpan'G - Maybe that is something you might consider adding to the selection screen?
Anywya, can't wait to try out this latest iteration.
It isn't my place to complain or likely even comment, as I've no idea the coding involved, but I wonder if it wouldn't have been better from the start if all the civs' abilities - vanilla, xpac, and modded - weren't directly in or on any unique districts and instead on, say, a unique first or second building for a given district - like how trade route capacity got moved from the commercial / harbor base districts to the market and lighthouse. Certainly ups the entrance fee for tapping into special abilities, but seems like it'd be worth the trade, considering.
You're definitely right on the ability needing to be attached to a campus. I just get leery of having to drop a game because "whoops, Korea spawned too", you know?
Pardon the late-night philosophizing. Keep up the good work, CIVITAS team.
Any rate, looks as good as the rest, nabbing!