安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
byw the shit on the ground cant be killed at the 3 chapter.
Totally shit
One of the most fun and quality campaigns I have ever played. The only problems are that it may crash the server and/or the game client upon load into the second chapter and occasional framerate drops (though, it still was very far from unplayable for me with lightweight mods)
НО к моему величайшему сожаление все попытки пройти ее до конца не увенчались успехом
Пробовали запускаться на 3-х! 3-Х локалках, и у каждого хоста вылетала игра
But the biggest problem is the "lag" generated by the map 1 & 2 mainly (Jerks on the zombies, perhaps due to the size of the map or any active scripts)
Just 1 crash after 10 min on the 1st map (During climbing), otherwise the campaign is excellent! Especially for having almost reproduced the fight of the last boss!
I would have liked to see a continuation of the "temples", but since it's been 10 years, I doubt that the creator still passes on L4d2!
There was a bug in level 2, I couldn't get off the elevator when it went to the top. In level 3, the trap really annoys me