Stellaris

Stellaris

Damage Bonus Reversal
108 条留言
Porev  [作者] 2024 年 11 月 7 日 下午 1:27 
@Geronimo98
Should be fixed now.
Geronimo98 2024 年 10 月 31 日 下午 3:41 
does not work with the newest update. it just zeros all damage, range, fire rate, tracking and all other attributes to laser, kinetic, missile and torpedo weapons
Smooth Brain 2022 年 9 月 15 日 上午 3:25 
Still works for 3.4.5
Porev  [作者] 2022 年 7 月 3 日 上午 6:40 
@Scr(A)tch
Good points, thanks!
Scr(A)tch 2022 年 3 月 25 日 上午 11:09 
I made a similar mod for personal use and I noticed there are new weapons Paradox added to the csv file but not the excel, those are missing from your current mod build. They are Dragon Ice weapons (x3) and Deluge Planet Killer. Also you may want to switch the tags of weapons listed in other files than energy and projectile like mining lasers in 00_weapons_critters_mining_drones.
Porev  [作者] 2022 年 1 月 4 日 上午 1:23 
@Boss Poltroon
That's correct. Disruptors and lightning-based weaponry is unchanged.
Boss Poltroon 2021 年 12 月 31 日 上午 11:01 
Do I assume correctly that this mod doesn't affect disruptor-type weapons? in the vanilla game, they are energy-based, but ignore both shielding and armor to do (highly variable) direct damage to a target's hull.
Boss Poltroon 2021 年 12 月 18 日 下午 6:43 
Thanks a ton for this! The vanilla conception of which type of weapon damages which type of defense is just super counter-intuitive to me, prolly cause I play alot of Elite: Dangerous.
That Random Alien 2021 年 11 月 25 日 下午 8:12 
I was honestly confused when I saw Railguns aren't good at destroying armor, but are at shields, like...what? XD Thanks for this mod lad!
JohnnyBravo40 2020 年 9 月 27 日 上午 12:30 
wish they had the options for both then, pick the type of armor, and type of shields. Hate kinetic? get kinetic deflectors and reactive armor, just hope to shit the enemy isn't using lasers. (also i think kinetic should have penetration for armor, if it pens it does damage if not then no damage, and lasers could have flat damage reduction from armor, melting the armor for it to cool again on spot doesnt do a whole lot)
SheTheTDE 2020 年 8 月 31 日 下午 9:23 
"Yeah, there are two commonly used sci-fi setups:
Reactive armor that protects from shaped charges and energy shields that protect from particles/heat.
Ablative armor that protects from heat/radiation and kinetic deflectors that protect from, well, kinetics."

I use a scifi setup that's different to either of those but probably less common. Basically I treat the armour as a part of what you're defending and make the shield do all the defending. Kinetic energy is an energy after all so a shield that blocks or deflects all forms of energy renders you untouchable. And blind. Light being also energy.
MainTerranGallian 2020 年 7 月 2 日 上午 1:51 
patch for Additional Vanilla Weapons?
creatorcharlie 2020 年 5 月 20 日 下午 8:02 
energy on energy metal on metal just how I like it.
Fenrir (Away maybe for long) 2020 年 3 月 6 日 上午 5:02 
i will check that rofl
Porev  [作者] 2020 年 3 月 5 日 下午 5:20 
@Oberon
I've just checked and it works. Huh.
Are you sure the new launcher actually loads DBR? And it's not possibly being overridden by another mod?
Fenrir (Away maybe for long) 2020 年 3 月 5 日 下午 1:57 
@Teneb Kel
Hello, can you update the mod please? the reversal doesn't reverse "damage type" anymore :'(
Porev  [作者] 2019 年 12 月 13 日 上午 3:29 
@Captain Jin
DBR was designed as a flavor mod for Team Nessassity and later we decided to make it public.
We generally don't min-max and don't play competitive multiplayer so I can't really say. You should probably try, I doubt the games will be horribly imbalanced.
Jin 2019 年 12 月 12 日 下午 6:05 
Is there anywhere I could read how this affects combat/fleet composition meta? I love the idea of reversing weapon priorities but since it's not a direct inverse (and weapon firerates, damage, and range aren't really taken into account) idk if this will cause MP games to become horribly imbalanced.
Veno_Aug 2019 年 9 月 2 日 上午 9:21 
@Teneb Kel
Okay ^^_^^
Porev  [作者] 2019 年 9 月 2 日 上午 9:18 
@Veno_Aug
The AI is aware of the changes, because weapon flags are reversed too.
Veno_Aug 2019 年 9 月 2 日 上午 7:59 
Does the AI know of these changes, or will they balance their ships opposite of the new balance?
zulu9812 2019 年 8 月 19 日 下午 2:17 
I would love to see this mod updated and expanded for compatibility with more mods. The issue with this mod has always been that it's difficult to maintain said compatibility because the weapon stats seem to be set on an individual basis. I wonder if there is a way to set a global modifier that places these adjustments on a type by type basis?
Atretador 2019 年 7 月 21 日 下午 2:21 
update for 2.3?
Quickdraw6 2019 年 3 月 19 日 上午 12:27 
Aha, such a simple concept for a mod, yet so welcome. Kinetic deflectors have always made much more sense to me than literal "heat-shields." Plus if they relied on shields to protect from radiation/heat, then shieldless ships would be pretty deadly to fly around space in.
Porev  [作者] 2019 年 3 月 14 日 上午 8:19 
And... fixed.
Porev  [作者] 2019 年 3 月 14 日 上午 6:51 
@Wortheda
I'll check this out ASAP.
Worheda 2019 年 3 月 14 日 上午 6:45 
Either this mod or the Extra Ship Components patch messes up the null void beam. When I used them, the null void beam did 1-1 damage, had 100% accuracy, 0 cooldown, 0 tracking, 0 range, and no bonus/malus against shield/hull/armor.
Papa_Aetherius 2019 年 2 月 28 日 上午 1:54 
And this Zero laser has an strange fight power. It gives a fleet up to 20k fight power. Thats strange.
Papa_Aetherius 2019 年 2 月 27 日 下午 6:06 
What does the zero matter laser? kill the shields immediatly?
Artemis 2019 年 2 月 8 日 下午 7:12 
Thank you Teneb!
Porev  [作者] 2019 年 2 月 8 日 上午 2:26 
@Artemis
No, it doesn't. Missiles and strike craft are unchanged. It's also compatible with 2.2.5 (beta).
The csv file with damage values has not been changed since December 11.
Plerion 2019 年 2 月 7 日 下午 8:48 
Isn't that a 2.2.5 (beta) feature?
Artemis 2019 年 2 月 7 日 下午 6:15 
Does this modify strike craft? They got a huge buff in the latest patch, and I want to make sure this doesn't revert them back to their unbuffed state.
Porev  [作者] 2019 年 2 月 7 日 上午 6:55 
Yeah well screw this. I'm definitely changing it to 2.2.* :)
Plerion 2019 年 2 月 7 日 上午 5:49 
Sorry to be that guy, but game just got updated, maybe you should mark it as 2.2.* :P
Porev  [作者] 2019 年 2 月 5 日 下午 6:06 
Yep. And it does the same with ESC txt files. Actually with any component template txt files.
Briggs 2019 年 2 月 5 日 下午 5:29 
So you have a program that parses the CSV and then outputs the damage reversed files? Nice.
Porev  [作者] 2019 年 2 月 5 日 下午 5:12 
Yeah, the weapon_components.csv hasn't changed since December 11.
LokiCharms 2019 年 2 月 5 日 下午 3:00 
It works for 2.2.4 as well ;)
Plerion 2019 年 2 月 5 日 上午 8:57 
Thank you!
Porev  [作者] 2019 年 2 月 5 日 上午 8:38 
@Plerion
It's supposed to but I'll rebuild the files and bump the version number today. Just in case.
Plerion 2019 年 2 月 4 日 下午 11:37 
Red exclamation mark noob here; I guess this still works with 2.2.3? :)
Jin 2018 年 12 月 21 日 上午 1:22 
<3
Zia 2018 年 12 月 11 日 下午 12:04 
Beauty.
Toc 2018 年 12 月 11 日 上午 7:14 
Praise be \o/
Porev  [作者] 2018 年 12 月 11 日 上午 6:30 
Updated for Stellaris 2.2.2beta. Should work in 2.2.1 as well.
Zia 2018 年 12 月 8 日 上午 7:45 
I love the tone of this. Here's hoping it gets a 2.2.x version
Fenrir (Away maybe for long) 2018 年 10 月 19 日 上午 3:32 
thx
Porev  [作者] 2018 年 10 月 19 日 上午 2:59 
@Oberon
Done :)
Fenrir (Away maybe for long) 2018 年 10 月 16 日 上午 9:15 
@Teneb Kel
Can you update it for the 2.1.3 or at least for the 2.1.* please ?

I like the idea of this mod^^
Doing the impact for laser/shield and kinetic/armor like we know with our own physics law^^