安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3328314886
thanks in advance
This makes it so that it doesn't use the "in your face" weapon resting when you have your gun up during standing moving, crouched moving, and crouch weapon lowered (2xC). Makes it so that you match the AI's animations too and you aren't the single soldier who raises their weapon while in combat pace.
If you can't see the difference between this and default A3's player rested weapon, then I dunno what to tell you.
Alternative for AI to copy player's combat pace is this mod - AI Combat-pace animation Fix by Liber-Tea: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2050780834
The actual functionality is exactly the same as in the original. If the server has key signature checking enabled, you have to use this one because the original one is not properly signed.
this is great for immersion and video making.
the vanilla would get you a huge NO GO at that station for muzzle awareness. lollololol.
Tl;Dr: For realism