Stellaris

Stellaris

extendend_map_sliders
57 条留言
ender 3 月 7 日 下午 4:09 
is there an alternative anyone has been using thats upto date?
Yu266 2024 年 8 月 14 日 上午 1:46 
Work confirmed with v3.12.5
vikke 2023 年 9 月 2 日 上午 12:37 
Seems to still work. Just remember to change the outer boundary of Fallen Empires in small maps like I posted earlier.
Bepiss 2021 年 3 月 5 日 上午 6:24 
All I want is a mod that prevents AI empires from spawning on my and my buddy (In MP game) side of the galaxy. I love anomalies and I don't want to give them up for some space vegetables.
Psi 2020 年 10 月 2 日 上午 9:50 
Ahh that's a shame. Yes this mod has been absolute wonders and i've used this more or less since I first started playing. I am struggling to find a mod, or even a command that alters the crisis strength of my game.
Crytek  [作者] 2020 年 9 月 30 日 上午 5:32 
@Y√εŗσų hey mate, this mod is dead since feburary 2018. im glad to hear that the sliders are still working but sadly I probably wont make any updates on this. Maybe I release a new one in the future.
Psi 2020 年 9 月 30 日 上午 4:49 
Hi. I have been using your mod for some time now and have since of course, downloaded more mods. One of which is Zenith of Fallen Empires 3.0. Unfortunately the endgame crisis can always be swatted away within the first month so x5 crisis strength just isn't going to cut it. Could you release an update that knocks the slider up to say, x20? Cheers
Transsexual Power 2020 年 8 月 30 日 上午 11:57 
I would love to get this working for the current version, so I can use it alongside the Bigger Sliders Mod (I want to be able to do weird things like very small maps with a very large number of empires
Holy Sock 2020 年 3 月 7 日 上午 2:56 
I would love a slider to take Habitable worlds to less than x0.25.
K3vo™ 2020 年 2 月 19 日 下午 1:40 
is it possible to add an slider for crisis strength/ make him go higher than 5x? im playing with gigastructural engineering and 80 other mods and i fear that the crisis wont feel like one when it hits the galaxy. kinda sad that the crisis manager got abondend
ekoparker 2019 年 5 月 25 日 上午 11:11 
Would it be possible to add habitable worlds function?
colestauffer81 2019 年 5 月 13 日 下午 12:49 
this has worked pretty well for me even though it is out of date!
Crytek  [作者] 2019 年 1 月 2 日 上午 6:57 
@FoxtrotOmegaXRay Well i suppose not as they added new sliders over the updates. But i suppose you could test it out yourself its just a few kb as its only some text documents.
Foxomexra 2019 年 1 月 2 日 上午 6:53 
Ah I see. But I'm curious to know if hypothetically this type of mod would still work even when out of date. I have made a few mods for HOI4, which still work even when "out of date" due to them being relatively isolated in terms of what they change.
Crytek  [作者] 2019 年 1 月 2 日 上午 6:27 
@FoxtrotOmegaXRay This mod is dead bec im unable to update or upload new mods due to a steam issue which would require me to deinstall all games and steam completly.
Theres already a mod out there which does exactly the same ;)
Foxomexra 2018 年 12 月 29 日 下午 9:34 
Does it actually require an update? Or will it still function just fine?
Kingdark 2018 年 12 月 9 日 上午 3:54 
@bomb boy is correct. If you can't update this for whatever reason, then upload a new version and mark this one for the older version of the game. Problem solved. Thank you for your work though :)
Bomb boy 2018 年 10 月 21 日 下午 1:47 
Can update plase
Davi 2018 年 10 月 20 日 下午 2:07 
If you can't update it can you reupload a new version and rename this one to (outdated)?
vikke 2018 年 8 月 18 日 上午 3:28 
@Crisis Well that can be a guide for people to get the current version working, atleast in my scenario :) Stellaris is so CPU heavy that many people have problems running larger galaxies, and the colony spam gets quite tedious even with sectors in bigger maps. I always run 0,25 colonizable planets. You can get more content to smaller maps with your mod :)
Crytek  [作者] 2018 年 8 月 17 日 上午 11:46 
@vikke thx but as i said i cant seem to update the mod anymore. Getting an error everytime i try to upload.
vikke 2018 年 8 月 17 日 上午 11:04 
Ok found a way to force fallen empires to spawn in 2.1:
Steam\SteamApps\common\Stellaris\common\defines\00_defines.txt

Change values to:
FALLEN_EMPIRE_OUTER_BOUNDARY = 0
FALLEN_EMPIRE_INNER_BOUNDARY = 0

Worked for me in a small map with 12 ai, 3 marauders and 5 fallen.
Crytek  [作者] 2018 年 5 月 30 日 上午 12:31 
Its fixed from my side but i cant update it. Getting an error all the time.
jtexasboyz 2018 年 5 月 29 日 下午 5:47 
man i need more fallen empires to kill . Fix this asap please
Chastity the Celibate 2018 年 5 月 23 日 上午 3:41 
Update for 2.1?
Chastity the Celibate 2018 年 4 月 22 日 下午 5:45 
@Einolf, pretty sure you can’t create new sliders.
My Grave 2018 年 4 月 15 日 下午 1:18 
Maybe I ask too much, but would a slider to choose the starting position in the galaxy be possible ?
Ro-Z 2018 年 3 月 29 日 下午 11:19 
seems to be with all types. i tried doing it with 1400 spiral and 1400 ring. both seemed to mush the stars up against an invisible galactic border.
Crytek  [作者] 2018 年 3 月 28 日 上午 8:51 
@Ro-Z Sorry for not answearing earlier, i was on vaccation

Is the issue with every map or just with a specific one?
Ro-Z 2018 年 3 月 23 日 下午 8:54 
for some reason every time i generate a galexy of gigantic size the stars are pushed up against borders... I don't have anything that changes map types or this particular part of the menu...
Chastity the Celibate 2018 年 3 月 22 日 下午 12:16 
Ok, thank you
Crytek  [作者] 2018 年 3 月 22 日 下午 12:06 
@xnadu27
0.0 can be set but the game will take it as 99 its basically the same when you try to set hyperlanes to 0. 0,01 is already 1 month research each tech the only faster way would be using console commands.

No 3199 is not the latest possbile i could change it up to 9999 if you wish. Just keept it to have at least a bit overview.

I would have to look into it first and im on vaccation the next 2 weeks so dont expect anything soon :/
Chastity the Celibate 2018 年 3 月 22 日 上午 4:24 
Ok, EG- Larger Galaxy Sizes is the incompatibility. Could you make a patch?
Chastity the Celibate 2018 年 3 月 21 日 下午 6:44 
Some more questions

Why can’t we chose 0.0 for tech/unity? Does that mean it will never be completed.

Is 3199 the latest it can possibly be?
Chastity the Celibate 2018 年 3 月 15 日 下午 12:13 
They were NOT how they are in the screenshots. Because some mod I have is overwriting it. I want this mod to load girst in the mod list so it overwrites other mods.
Crytek  [作者] 2018 年 3 月 15 日 下午 12:03 
@xnadu27 Thats the point of this mod?
Chastity the Celibate 2018 年 3 月 15 日 上午 9:47 
Idk, just none of the sliders are extended beyond vanilla so I assume it is a mod conflict. If you add parantheses to the mod name it will load first.
Crytek  [作者] 2018 年 3 月 15 日 上午 9:33 
@xnadu27 Hows the mod called its conflicting with?
Chastity the Celibate 2018 年 3 月 14 日 下午 5:04 
Could you rename this mod and make it load first? Some mod I have is conflicting with it and I want this mod to work.
Pepega 2018 年 3 月 9 日 下午 5:58 
possible to make habitablity below 0.25?
Raider1 2018 年 3 月 5 日 上午 9:35 
Very cool mod, lots of possibilities!
Chastity the Celibate 2018 年 2 月 28 日 下午 6:38 
Have you tried no AI and 50 marauder empires? Would be funny.
tmonahan23 2018 年 2 月 26 日 下午 12:18 
:-)
Crytek  [作者] 2018 年 2 月 26 日 上午 11:29 
@tmonahan23 Yes
tmonahan23 2018 年 2 月 26 日 上午 12:36 
Does this work with planetary diversity mod?
Ahmran 2018 年 2 月 25 日 下午 12:28 
@Crisis After a quick check it seems the habital worlds bug is gone. Thanks :steamhappy:
Kepos 2018 年 2 月 25 日 下午 12:21 
Yeah, thx. Found some kind of maps with more then one galaxy...long time ago. Would be great addition to 2.0 if you have separated parts, which could only be connected late game by wormhole or gate.
Crytek  [作者] 2018 年 2 月 25 日 下午 12:12 
@Kepos Im afraid thats not possible :/ You would have to make a custom map for yourself in some sort of map-editor.
Kepos 2018 年 2 月 25 日 上午 11:27 
Would it be possible with the hyperlane slider, to let's say create several parts that aren't connected by hyperlanes?