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After a couple of testgames, i will see what i can do
line 3873: add_anomaly = DISTAR_MED_CAT
line 3914: add_anomaly = DISTAR_MED_CAT
line 3985: add_anomaly = DISTAR_POD_CAT
I noticed in special_system_initializers.txt, the lines right before the # Trappist System flag (line 2327 in your mod) have
add_anomaly = CRYSTAL_MANUFACTORY_CAT
but in vanilla (as of 2.3.3), this has been changed to
add_anomaly = {
category = CRYSTAL_MANUFACTORY_CAT
}
The former (what is currently in your special_system_initializers.txt) is no longer valid syntax, and will not work. You need to update it to the scoped category version.
custom_starting_initializers.txt
distant_stars_initializers.txt
empire_initializers.txt
special_system_initializers.txt
prescripted_species_systems.txt isn't in the mod anymore
You are right i forgot to mention it. my bad :)
If it does not change the planets to your desired amount, let me know. But to my best knowledge thats how the slider usually works.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1587978273
For all of you who dont like easy cheeeeze in a multiplayer game with money cheats
i will have a look during the weekend, aint got time to check any sooner
Ended up getting wiped out by 2260, and in my second game to actually get the loop event chain x.x