Stellaris

Stellaris

Realistic Looking Buildings 2.0
30 条留言
RudytheDominator  [作者] 2018 年 12 月 10 日 下午 6:50 
Updated for 2.2, Realistic Looking Buildings Redux. Follow the link:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1588047339
RudytheDominator  [作者] 2018 年 12 月 10 日 下午 4:42 
Soon......
BillBaraka 2018 年 12 月 9 日 上午 8:31 
Yes, por favor, 2.2!!
Usokitsuki 2018 年 12 月 7 日 上午 5:50 
Any chance of 2.2 update?
Gold Battle Moose 2018 年 5 月 22 日 下午 12:18 
building pixel size is 98xz98 some of yours are 100x100 causes a slight bit of overflow, otherwise nice mod like the style
Enoch [JP] 2018 年 4 月 24 日 上午 11:59 
The icon of the Galatic Stock Exchange is also the same as the icon of the power station, which is hard to understand. Also, although this is a very demanding request, is it possible to prepare an icon corresponding to the Tier?
GameMaster 2018 年 4 月 20 日 下午 9:56 
It's just too bad that the mod is for 2.0.3 instead of 2.0.2 right now...
RudytheDominator  [作者] 2018 年 4 月 20 日 下午 7:59 
@GameMaster Yes it should. Ethos Buildings (cool mod) adds new buildings, and so this mod is compatible with it.
GameMaster 2018 年 4 月 20 日 下午 3:30 
So would Ethos buildings work?
RudytheDominator  [作者] 2018 年 3 月 29 日 下午 3:11 
It should be as long as that mod doesn't over-write the vanilla buildings.
Gargozul 2018 年 3 月 20 日 上午 5:10 
Same question: is it compatible with "Buildable Ancient Buildings"?
lyndonguitar 2018 年 3 月 6 日 下午 9:24 
is it compatible with 'Buildable Ancient Buildings'?
Echo 2018 年 3 月 4 日 上午 4:02 
I read the description and it seems to me the best way to approach this would be to create city tiles, that give bonuses on adjacency with power/resource tiles.
It does make no sense at all to have a planet covered in those minerals/energy buildings.
Kreg 2018 年 2 月 27 日 下午 9:21 
Beautiful work!
Darloth 2018 年 2 月 27 日 上午 5:58 
Ingame screenshot: http://puu.sh/zwMXj/e87ecb3654.jpg - the selected tile is an Energy Grid rather than a Power Plant, but you can't tell.
Darloth 2018 年 2 月 27 日 上午 5:57 
Some of the graphics for this are not actually fitting into the tiles, so they don't show up.

While this isn't a particularly big deal, it means that the (currently small) visual differences between mining/energy plants and their planetwide grid upgrades are not actually visible at all.

May I suggest reverting the graphics for the mining/power grid upgrade, so that they are immediately visually distinct?

Of course, even fancier, bigger graphics for those that still jump out at you would be ideal (best way to go about this is probably less detail, more large blocks, since the current citybackdrop to a standard facility is full of tiny detail)
Holgast 2018 年 2 月 26 日 下午 11:59 
These look great! Reminds me of Sim City 2000, somehow. Would you be able to supply some ingame screenshots?
tilarium 2018 年 2 月 25 日 下午 7:43 
@Hogmos It's showing up as being achievement compatably when starting a new game. As Holy Athena said, mods like this usually don't break achievements. To anyone curious, this does with save games as well. @Rudy They look amazing in game, even better then they do in the picture. Thanks so much for this mod!
Allachor 2018 年 2 月 25 日 下午 1:29 
Does this work with Fallen Empire buildings?
RudytheDominator  [作者] 2018 年 2 月 25 日 上午 11:29 
Yah, I want to add more varriation to all the different levels, but it takes quite a long time....
Kaivo 2018 年 2 月 24 日 上午 4:01 
Do these change visually at all with upgrades? If not it might be cool to change the coloration slightly and add more buildings to the 'scene' as the structure is upgrading. A fully upgraded power plant might have many more and taller buildings clustered together compared to a base level one.

Regardless, this mod is certainly a cool idea. It definitely makes more visual sense than having planets full of power plants and mines.
samhan124 2018 年 2 月 23 日 下午 11:49 
Any chance to make the energy nexus look different than power plants? Can't really tell them apart.
bthgordon 2018 年 2 月 23 日 下午 6:05 
It would be interesting to see some sort of mod like this that adds a set of buildings that are named and styled after more modern buildings, so you could have 'cities' like in this mod but styled after modern or near future architecture.
Holy Athena 2018 年 2 月 23 日 上午 11:37 
@Hotgmos It should be. The only times achievements are disabled is if specific files are edited that alter stats or numbers.

Music/images/art mods will never break achievements.
Hueban 2018 年 2 月 23 日 上午 8:29 
@Darloth Fair point
@RudyDominiator that sounds cool
RudytheDominator  [作者] 2018 年 2 月 23 日 上午 8:18 
I was interested in possibly making more of a scene outside the Bunker. Like barbed wire, trenches, or other defences.

Ironman? Idk, I haven't played Stellaris in Ironman. I use too many other mods.
Hogmos 2018 年 2 月 23 日 上午 6:27 
is this achivement compatible ?
Darloth 2018 年 2 月 23 日 上午 1:53 
Alternatively, the fact that bunkers and other singular buildings look different will help, well, differentiate them.

Previously the bunker was nothing special. Now it's a gigantic city-sized fortress capable of containing an entire million people and several armies. Isn't that more impressive? :)
Hueban 2018 年 2 月 23 日 上午 12:02 
will you make a new icon for the fortresses? perhaps a cluster of bunkers instead of one?
Hueban 2018 年 2 月 23 日 上午 12:01 
noice