安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I would like to, but it simply doesn't work well anymore. The GMod updates over the past couple years have really screwed up particle effects and a lot of people preferred to use their own particles. The needs of the many, my friend.
1
"$modelmaterial" "decals/Blood1_model"
where decals/Blood1_model is vmt file with VertexLitGeneric shader
this way you can have LightmappedGeneric on walls and VertexLitGeneric on models
Is that an actual particle replacement for the grenade explosion effect in the video?
UNICORNS DO FUCKING EXIST
"Next-Overgrowth like blood driping"
Dismemberment mod and Blood Gore Overhaul actually both come pretty close with their own style of dripping mechanics, maybe not as uber dynamic as Overgrowth's but I like the Soldier of Fortune/Postal style dismemberment more anyways.