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https://pastebin.com/Ah7MNqmJ
IMyRadioAntenna does not contain a definition of 'IgnoreAlliedBroadcast' and no accessable extension method 'IgnoreAlliedBroadcast' accepting a first argument of type 'IMyRadioAntenna' could be found (are you missing a using directive or an assembly reference?)
Is the script working with the current version of the game?
Much thanks! I've been looking forward to using a script like this for a while, so I'm hoping we can get these scripts to play nice.
Was trying that script on a DS of mine and the communication didn't seem to work even though the commands and everything are working fine.
EDIT : after a few tests on a SP game, it appeared that changing the grid name made the script unable to recognize the said grid if we try to contact it
For it to work again I had tosave and restart the game, it might be the problem too on DS, will try.
Also, if I may report or suggest a change...
The script is constantly, as soon as possible gonna use antennas from "connector" connected grids, changing the PB attributed for that other grid's antenna, fucking everything up.
Could we avoid the script automatically checking for connected grids ? it will come handy
And also, since we can now have an history of the communications, could we have the date showing next to the time in the echo text ?
Nice job with the script btw, lovin' it
The script is now in working condition, BUT before releasing I want to add some new features!
Just a question, SE does issue warnings when checking the script (IMyRadioAntenna.TransmitMessagestring,MyTransmitTarget) is obsolete, use IMyIntergridCommunicationSystem instead)
Is this something you plan on addressing ?
i get
sent msg to allShips hello
Recived msg from *me* Hello
Recived msg from *me* Hello
Recived msg from *me* Hello
On the other ship it shows
Recived msg from *Ship1* Hello "only once" -which if good but i dont understand why the sending ship is sending to itself and x3
Also If the target Grid is named "Grid One" then would i type "GridOne"? not something like "Grid%20One" or something? That's very awesome!
BTW, is there a /trigger or /Start function for timers yet?
then comes the /open or /close part
and then type the hangar door group name in the same form as it is in the terminal (of course without * )