SteamVR
Stormy Cabin
24 条留言
Infrared 2020 年 7 月 1 日 下午 10:07 
WOW this is the best home i have seen
AlanWho 2018 年 9 月 29 日 下午 1:06 
I love this! It's such a pleasant area to chill out in. One thing that bugs me is that the clouds are very bright. I wish they were darker to fit the night time setting. Regardless, this is my favorite environment. I can't bring myself to set anything else as my home. Nice work!
Yami 2018 年 7 月 27 日 上午 8:53 
love the peaceful atmosphere, i come here only for questing but recently just visiting
Tiporari  [作者] 2018 年 6 月 15 日 上午 7:46 
I like hammer also. On the whole it is quite good. A few things however I find arduous. Like animation, sound, and dynamic lighting. It is performant, has a pretty good property based renderer, good scripting capabilities and physics, powerful particle system. Lots to like. A few hangups which probably won't get fixed any time soon if ever. It would be nice if there were some tools to handle sounds (compiling and defining), some sort of in editor model and animation capabilities. Working in 3rd party tools and importing is miserable. It is understandable. Never meant to be a one stop game development platform. It would be cool however if the handful of weak points could be enhanced to make them easier to work with. Probably take a skilled developer a week to write a tool to fix the sound workflow.
Linkz 2018 年 6 月 14 日 下午 1:35 
It sucks that they're not making a game or uploading it as an open source engine, they could make that one game, which has a number beginning with "th" :steammocking: but yeh, I love hammer world editor, I find it really easy to use and it has potential since it has features other engines don't have.
Tiporari  [作者] 2018 年 6 月 14 日 下午 12:36 
They do, you just have to place files in game and content folders, modify some compiling files, specially format the sound itself, define coordinates (I think), etc. When I used to fool with unreal engine back in the day it was much simpler. Seems like parts of this engine are slick and simple. Other parts? Pffft. Sadly I don't think they have any plans to update the editor because there are no games being developed using the engine as far as I know. Never really meant to be an end user product.
Linkz 2018 年 6 月 12 日 上午 11:48 
Do they not have trigger and sound thingy wingy magigy anymore?
Tiporari  [作者] 2018 年 6 月 12 日 上午 10:06 
Gotta figure out how to get point sound sources working. It's on my to do list. They don't make anything easy in engine. Lots of adding files here and there, compiling this, writing little scripts. Even for seemingly simple tasks. Documentation is a bit fractured to say the least.
Linkz 2018 年 6 月 1 日 下午 2:01 
Well erm you sir... need... erm... to... keep making cool things! Not drinking, please don't. Btw where's the fireplace crackling? I need that sound! Most important thing ever!
Tiporari  [作者] 2018 年 6 月 1 日 下午 1:10 
@Linkz That's what everyone tells me. I don't think I have ever been totally satisfied with any creative endeavor. It could always be a bit better and all that. I suppose that can drive us to create greater things. Could also cause us to quit. I think successful artists find a balance between motivation to excel, and depression fueled alcoholism. I'm on whisky number 3 and it is 4 o'clock. Rut Ro. :)
Linkz 2018 年 5 月 28 日 上午 7:05 
You're a bit harsh on yourself Tiporari.
Lawrence 2018 年 2 月 22 日 上午 11:36 
There are also a whole set of tutorials on using SteamVR Home tools which cover these topics and more. You can find them here.
freemancw 2018 年 2 月 21 日 下午 9:28 
No worries! This entity class is available in the public version of SteamVR Home. Just scroll down the entity dropdown and you'll find it - here is a picture: https://imgur.com/a/5hesI

I think it should be pretty self-explanatory for what you're trying to do - there is a world model that you can set on the entity just like you do with prop_static.

Hope that helps.
Tiporari  [作者] 2018 年 2 月 21 日 下午 8:50 
Thanks Freemancw, if you don't mind my asking... Google results in the 10's of results for that class all point to parts of steam's repository that refuse my connection.
I notice you are tagged as a developer. Do you have access to documentation that is non-public?

I'm obviously a nobody using free tools I didn't pay for and as such have no basis to demand answers.

Am I just a moron and missing something obvious to the talented creators on here, or is some pertinent information restricted from the unwashed masses like myself?

Please understand I appreciate and respect your obviously superior knowledge, I only hope to understand that which presently eludes me. Do I need to pay licensing fees to see under the covers? Your insight is genuinely appreciated. I'll try your suggestion tomorrow. It pained me to post a redundant copy of a map just because I was too stupid to figure it out.
freemancw 2018 年 2 月 21 日 下午 5:35 
Hey - should have been more specific:

prop_destinations_physics

is what you want.
Light Sculptor 2018 年 2 月 21 日 下午 4:39 
Just wanted to follow up to say the new empty version is great! The wall sconces provide some really nice lighting. It's so fun to be able to customize the entire space. The thunderstorm creates quite a soothing atmosphere and I'm really enjoying just being able to hang out and mess around with my own interior design ideas. Also, I didn't realize we could step out of the cabin and then teleport, until it was mentioned in this thread. Being outside and looking back at this lighted cabin in the midst of a dark forest and storm looks really cool. Thanks for all your great work!
Light Sculptor 2018 年 2 月 21 日 下午 1:38 
Thank you very much! I just saw your post, subscribed to the new empty version and am about to jump in and check it out. Looking forward to the version with revised lighting as well. Wall sconces are a really great idea and a perfect solution to being able to still have that important extra lighting while also allowing for all the flexibility to custom design the space. Thank you again!
Tiporari  [作者] 2018 年 2 月 21 日 下午 1:25 
Tiporari  [作者] 2018 年 2 月 21 日 上午 11:55 
@freemancw
So I have tried converting the prop_static entities to prop_dynamic, and inside the compiled SteamVR home map, you still cannot modify or delete the props.

I played with different prop types including prop_dynamic_override, ornamental, etc. No dice.
Not sure if I'm missing something (likely) or if this is another example of where destinations don't quite behave like the rest of the source engine games.

In the mean time I'm building another version which will be published soon which has revised lighting (wall sconces) and NO furniture so people can populate the map however they wish.

I'll post a link here after the build is complete and uploaded (takes forever for my computer and connection).
Tiporari  [作者] 2018 年 2 月 20 日 下午 8:53 
Thanks for the tip Freemancw.
Emmaterasu, I love that this art has evoked such a powerful feeling. That's the whole point. Thank you for that!
Wintress 2018 年 2 月 20 日 下午 8:44 
There's an interesting dichotomy here. Inside the cabin, the storm helps you feel warm and comfortable and cozy. But when I put my hand through a wall and teleported out into the woods- I immediately felt like I was about to be hunted down by a serial killer.
freemancw 2018 年 2 月 20 日 下午 4:52 
You can add the furniture items as dynamic props in Hammer instead of static props, that way you can provide a default layout. If people don't like it, they can just delete and rearrange as they see fit.

Cool map! I did not hear a crackling sound on the fire?
Tiporari  [作者] 2018 年 2 月 20 日 下午 1:59 
Ill have to investigate how to make default items removable. If I published an empty room no one would appreciate the potential such a space has. I could maybe publish a version that is empty with the statement that you have to decorate it yourself.

What would you like to see gone? What would you like to keep?
Light Sculptor 2018 年 2 月 20 日 下午 1:21 
This is a great, ambient environment! The thunderstorm and fireplace effects are really nice. Is it possible to make the standard Steam VR Home props adjustable instead of fixed? I would really like the option to customize the interior of the cabin by being able to move/delete/change color, etc. of the SteamVR Home items that are in the space.