安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I think it should be pretty self-explanatory for what you're trying to do - there is a world model that you can set on the entity just like you do with prop_static.
Hope that helps.
I notice you are tagged as a developer. Do you have access to documentation that is non-public?
I'm obviously a nobody using free tools I didn't pay for and as such have no basis to demand answers.
Am I just a moron and missing something obvious to the talented creators on here, or is some pertinent information restricted from the unwashed masses like myself?
Please understand I appreciate and respect your obviously superior knowledge, I only hope to understand that which presently eludes me. Do I need to pay licensing fees to see under the covers? Your insight is genuinely appreciated. I'll try your suggestion tomorrow. It pained me to post a redundant copy of a map just because I was too stupid to figure it out.
prop_destinations_physics
is what you want.
So I have tried converting the prop_static entities to prop_dynamic, and inside the compiled SteamVR home map, you still cannot modify or delete the props.
I played with different prop types including prop_dynamic_override, ornamental, etc. No dice.
Not sure if I'm missing something (likely) or if this is another example of where destinations don't quite behave like the rest of the source engine games.
In the mean time I'm building another version which will be published soon which has revised lighting (wall sconces) and NO furniture so people can populate the map however they wish.
I'll post a link here after the build is complete and uploaded (takes forever for my computer and connection).
Emmaterasu, I love that this art has evoked such a powerful feeling. That's the whole point. Thank you for that!
Cool map! I did not hear a crackling sound on the fire?
What would you like to see gone? What would you like to keep?