安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2461567557
Hope it helps anyone!
Allready implemented that but you might not have noticed
they have 4 attacks: both claws, their tail and jaw, but i made it that they don't bite that often. it's more of a lore thing. you can read the discription on their info tab, it's explaned there.
but i want to add poisonous elements in weapons, traps and/or a different race
Since the workspeed penalty is rather soft it's supposed to be more of a lore thing rather than something you notice in game. but i might nerf growing as well. since later there will be more races that are specialized, i will need tonnes of balancing in the end anyways
I wanted to distance the mod from the reptillian conspiracy theory, since it adds a tribe and not spacers
isnt it "reptilian"