Transport Fever

Transport Fever

Industry Workers
22 条留言
[RE] Flameoguide 1 月 31 日 下午 4:13 
I also get the text "Coal mine that needs fuel". Was quite confused
Siebren 2020 年 2 月 6 日 上午 2:55 
Hey could you maybe look into porting this mod over to tpf2 ? Would be really awesome
Barracuda 2019 年 12 月 4 日 下午 9:54 
Will you be porting over a version of this mod to TPF2?
gavt1976 2019 年 11 月 7 日 上午 1:58 
I would like to know does this work with save games and if so how does it work.
Lance Pinciotti 2019 年 3 月 10 日 上午 9:22 
dear @jcaf I found an incompatibility with the Z production increase mod. I will tell them the same
Enjoy The Journey 2019 年 2 月 12 日 下午 1:53 
DITTO:

62bMoose Nov 28, 2018 @ 11:39am
@ jcaf: Thank you for a really useful mod, but... why does it change the string "Coal mine" to "Coal mine that needs fuel"? So far as I can tell, it doesn't (need fuel), and I would not want it to, but I am confused :-)

I also get "Coal mine that needs fuel" Is this an EASTER EGG in the game now/? :-) Thank you for your response.
Danielczech 2019 年 1 月 22 日 上午 9:25 
Thank U :steamhappy:
62bMoose 2018 年 11 月 28 日 上午 9:39 
@ jcaf: Thank you for a really useful mod, but... why does it change the string "Coal mine" to "Coal mine that needs fuel"? So far as I can tell, it doesn't (need fuel), and I would not want it to, but I am confused :-)
Paradinse 2018 年 9 月 24 日 上午 4:52 
I WNAT A MOD THAT DOES NOT LET THE INDUSTRY DIE
theriddlesolver 2018 年 9 月 22 日 下午 8:11 
I've noticed that this mod also creates a new tab labeled "Industry" which allows me to create new industries. Is that intentional, or is that a bug?
Terraromaster 2018 年 8 月 1 日 下午 6:47 
So as far as I can tell if I add this mod to an existing savegame, thsi doesn't make existing industries start to demand workers. Or do I need to wait longer?
GameOverRIP 2018 年 6 月 2 日 上午 4:57 
Would be awesome if this could serve as a way to spread the AI building too but i guess that's impossible from a modders standpoint.
jcaf  [作者] 2018 年 2 月 22 日 下午 3:00 
Hi, Ninja_rexarmy. I just found out something to answer your question about adding the mod to an existing saved game...

From the Transport Fever main page, click "Load Game". When the load game page comes up, click on the small "+" button near the bottom right side of the page. This will open up a list of all the mods you have subscribed to. Select my mod from that list and your should be fine. That is, of course, as long as my mod does not conflict with another mod you might have active.
jcaf  [作者] 2018 年 2 月 19 日 下午 6:01 
Hi, ChancellorPalpatine. I have a reply to your question at version 3 of my mod. I hope it addresses it for you.
jcaf  [作者] 2018 年 2 月 19 日 下午 5:20 
Hi, Ninjat_rexarmy. Unfortunately, you cannot use mods on previously saved games that you started without the mod. You need to start a new free game with the mod, and then you will be able to save the game and play the mod when you reload the game.
jcaf  [作者] 2018 年 2 月 19 日 下午 4:15 
Hi, CP and Cuad... I'm not exactly sure if the number of workers is by month or year. I thought it was by year, but I can't say for certain yet. You will really notice the difference when industries advance to their higher levels, like level 3 or 4. Keep your eye on any bus stops or passenger stations you have at the industry to see how many people wait there over a given year. I haven't run that test yet.
jcaf  [作者] 2018 年 2 月 19 日 下午 4:06 
Thanks, folks, for the positive feedback.

Aleksander1234: After you have subscribed to the mod, you can find it in the game by clicking "Free Game" from the main menu page. On the new page that opens, you will see 3 buttons across the top... "Europe", "USA", and "Custom". Click on "Custom". Next, click on the "Advanced" button to the right of the Custom button. This will open a new page which shows all the mod you have subscribed to. At the far right of this mod list is the "Enabled" switch. Click this switch to turn the mod on. You can enable multiple mods to run at the same time, or just one. Keep in mind that if you are running multiple mods at the same time, they might not be compatible and may cause the game to crash. It won't break anything, though. You'll just need to reduce the number of mods or find those that are compatible with each other. My mods all work well on their own. But like any mod, they may or may not work with other mods.
CUADRADITOS 2018 年 2 月 19 日 上午 9:21 
Workers by month I think... By year is too low!
SimiSte 2018 年 2 月 19 日 上午 6:11 
thanks for this! you can add the mod to a existing save, right?
aleksander1234 2018 年 2 月 19 日 上午 1:28 
where do I find this mod i the game I have subscribed for but I can not find it in the game
Oldhip 2018 年 2 月 18 日 下午 9:22 
Thumbs up, great work and thanks
Driver Kaldie 2018 年 2 月 18 日 下午 4:43 
That's great, like I said in a previous comment, I don't understand the energt&workers mod just yet, but this is something I really waited for. It brings much realism to the game if you can transport workers to an industy (I did that already with the people-magnet, but this is better). Only two questions...Are the numbers of workers, numbers per year or per month ? Is this savegame compatble ?

Thanks man, and keep up the great work ;) !