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Also, grey panel dude? Really? If it wasn't for the comments I would have never solved this.
I will upload a video showing such soon.
• Novel gimmick;
• Clever puzzles;
Cons:
• Portalable wall on left check-mark grey-colored for me; I didn't realize it was there until I looked up Lpfreaky's video!
• On that note, the projective-lighting effect did not appear during my playthrough;
• Oddly, if you fizzle enough cubes in the second chamber (over five-ish), a normal cube will drop, and then it'll stop respawning cubes altogether;
http://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/180563577/846965882768515699/
In conclusion, great work.
https://www.youtube.com/watch?v=bKSNTUp9DPk
Here's some more bugs. If you pick up the radio, the sound stays in the same place. Wheatley repeats his line in the third test, and sometimes his lines seem to crossover. Sometimes the cube's don't drop when they're supposed to. And lastly there seems to be some collision in the elvator shaft.
I'm only listing these, because I think this has potential to be a top notch test, because the tests are well designed, and I like the idea of the map rebuilding. This is why I'm favoriting it. Hope to see a v1.3 or v2!